I'm not quite sure what you mean by "Freezing time". I think you might mean Hit-Stop? Hit stop is different for each outtake move, and I just went and tested both Eliza's and Painwheel's outtakes alongside Double's for comparison and diligence's sake. Double's has more Hit-Stop because the move itself has long enough of an animation before it comes out, and they want to make sure that all outtakes are pretty evenly applicable. They wouldn't want that full Double outtake animation to take place without that long of Hit-Stop or else it would be a lot less viable than Painwheel's. Eliza's does have a normal amount of Hit-Stop to it as far as I can tell, but Painwheel's is rather short, yes. The only affect this has is how long you have to wait for it to come out of Hit-Stop and only serves to make it easier for you to land the respective outtakes.