Hello everyone. Since the release of the Character First Impressions thread no other PvP based thread has come out despite the fact that PvP has been released into the live version of SGM. Today I will rectify that with this tier list for Competitive mode. Explanations for every character placement will be below the image. Ms Fortune is in S tier because headless Fortune is simply nuts. Headless Fortune can guard break, she can exploit people for letting go of block, and she has high damage output in her combos. Squigly is in S tier because she has easy ToD combos, easy guard break setups, and because the Silver Chord is the best SM in the game. Eliza is in S tier because she has good damage output using Sehkmet extensions, a fullscreen command grab in Weight of Anubis (AKA sewer grab), and the best okizeme in the game with the unblockable Sehkmet CA. Peacock is in S tier because she can guard break with projectiles that do insane chip damage on block. Full combos with her can do great damage too. Big Band is in A tier because his one hit of super armor while dashing lets him put on a lot of guard pressure. He also has the best BB3 in the game. His rather low damage output without BB3 in the combo is what holds him back from being at S tier. Valentine is at A tier because she has insane damage output with triple CVs and Forbidden. The revives with Forbidden are nice to have as a backup measure as well. Val also has a top tier command grab in Mortuary Drop, which is one of her best tools in neutral. She is held back from S tier by the fact that to bring out ToD potential from her you have to get a regular hit instead of say a raw Mortuary hit. Cerebella is at A tier because she has good damage output with DAF and command grabs. Stagger on throw break is also great and is a guaranteed win against anyone who spams normal throw (if you can get the throw break on a garbage connection). She is held back from S tier because the command grabs are tricky to use in neutral because of their rather specified range compared to say sewer grab or Mortuary. Parasoul is at A tier because she has several different guard break setups that work against almost the entire cast. She is held back from S tier by the fact that her guard break setups are resource intensive. Robo is at A tier because she has a ToD against every character except for Band. The beams are neat tools for her as well. She is held back from S tier because she needs a regular hit to ToD. Double is in B tier because while she has good damage output and a universal guard break setup, she relies on Catheads to do that guard break setup and has to rely on normal throws to get combos going when she does not have the meter for Catheads. Painwheel is in B tier because while she has good damage output, she has a hard time getting a regular hit into a full combo. Fly is an interesting ability and fly grab is harder to tech than a normal throw, but it is punishable. Filia is in B tier because while she can put on good guard pressure with her speed, her damage output isn't particularly impressive. Finally to round out the list Beowulf is in C tier because he is split between either using command grabs for easy hits with no follow ups or struggling to get a regular hit to do a full combo.