- Joined
- Jul 19, 2017
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Currently in the game, there are 6 types of Resistance stats that can randomly appear on moves:
Bleed, Armor Break, Disable, Stun, Cripple and Crit Resist.
The changes proposed in the OFFICIAL: 2018 PREVIEW are absolutely fantastic, but I'm wondering if there are any plans to re-balance the resist stats?
Resistances start out at 6%, and if you win the lottery and roll it 14 times, you can get that up to 48%.
However, currently they aren't seen as remotely worth it, and are seen more as the bane of collecting perfect moves (ATK% HP% DEF% MTR%) and leveling up a move with resistances is usually a waste of resources.
With defensive team line-ups and rewards on the way, I thought that a huge Big Band that was invulnerable to stuns and the like would be a great asset defensively. Currently with resistances how they are, it's hardly worth leveling up moves with those stats at all.
Not sure exactly HOW to re-balance them though... Maybe others can come up with some ideas?
Bleed, Armor Break, Disable, Stun, Cripple and Crit Resist.
The changes proposed in the OFFICIAL: 2018 PREVIEW are absolutely fantastic, but I'm wondering if there are any plans to re-balance the resist stats?
Resistances start out at 6%, and if you win the lottery and roll it 14 times, you can get that up to 48%.
However, currently they aren't seen as remotely worth it, and are seen more as the bane of collecting perfect moves (ATK% HP% DEF% MTR%) and leveling up a move with resistances is usually a waste of resources.
With defensive team line-ups and rewards on the way, I thought that a huge Big Band that was invulnerable to stuns and the like would be a great asset defensively. Currently with resistances how they are, it's hardly worth leveling up moves with those stats at all.
Not sure exactly HOW to re-balance them though... Maybe others can come up with some ideas?