I had a quick look on official tier list, it seems that Heavy Handed got worst rating of all diamond…
This means that we need to seriously consider about her adjustment!! After much rethinking, I’ve come up with my third suggestion.
Update: I’ve made an adjustments to the both sig1 and 2 again from original! Original one is below.
Heavy Handed![Red circle :red_circle: 🔴](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f534.png)
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
- I finally noticed that scaling is not matching with her. Thank you for feedbacks, geniuses! I turned out to an opinion that she needs to be adjusted so that she can give it her all from the get-go, so removed the scaling effect and added new abilities!
- Previoualy I’ve added perma precision to sig1, but it turned out to be OP with some abilities, like Palace. So I’ve added precision stacks to sig1, with the help of genius SvenZ. With this change, you still have chance to land precision finish when fails to kill opponent by charge attack. Charges give you additional stacks anytime, so if the opponent shows an opening, charge them quickly to land “Heavy” precision hits!
- Unflinching will not disappear after the next hit, and also gain deadeye to go with it. These abilities can be used in a similar way to Hex Caliber, and allows her to safely and aggressively attack with precision. It will definitely further expanding her role as a defender killer!
- To make it less OP and differentiate from Hex Caliber, unflinching duration has been slightly reduced. But that doesn't change the fact that it will be much easier to use than ever before!!![Sparkles :sparkles: ✨](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png)
As always, comments about my suggestion is always welcome. Our suggestion is needed to save her!!
This means that we need to seriously consider about her adjustment!! After much rethinking, I’ve come up with my third suggestion.
Update: I’ve made an adjustments to the both sig1 and 2 again from original! Original one is below.
Heavy Handed (3rd)![Red circle :red_circle: 🔴](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f534.png)
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. While having 5 stacks of ENRAGE, gain permanent PRECISION.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE and all attacks will inflict 20/25/30% increased CRIT DAMAGE.
![Red circle :red_circle: 🔴](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f534.png)
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. While having 5 stacks of ENRAGE, gain permanent PRECISION.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE and all attacks will inflict 20/25/30% increased CRIT DAMAGE.
![Red circle :red_circle: 🔴](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f534.png)
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
- I finally noticed that scaling is not matching with her. Thank you for feedbacks, geniuses! I turned out to an opinion that she needs to be adjusted so that she can give it her all from the get-go, so removed the scaling effect and added new abilities!
- Previoualy I’ve added perma precision to sig1, but it turned out to be OP with some abilities, like Palace. So I’ve added precision stacks to sig1, with the help of genius SvenZ. With this change, you still have chance to land precision finish when fails to kill opponent by charge attack. Charges give you additional stacks anytime, so if the opponent shows an opening, charge them quickly to land “Heavy” precision hits!
- Unflinching will not disappear after the next hit, and also gain deadeye to go with it. These abilities can be used in a similar way to Hex Caliber, and allows her to safely and aggressively attack with precision. It will definitely further expanding her role as a defender killer!
- To make it less OP and differentiate from Hex Caliber, unflinching duration has been slightly reduced. But that doesn't change the fact that it will be much easier to use than ever before!!
![Sparkles :sparkles: ✨](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png)
As always, comments about my suggestion is always welcome. Our suggestion is needed to save her!!
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