So I was playing against a gold Scared Stiff Squigly with fully upgraded Signature Abilities (so it had the "Can't suffer more than 10% of your MAX HEALtH from a single HIT" ability). I was using my Poltergust. I spun up a Dragon Charge and then fired off my RotD BB3, and after the animation, the enemy Scared Stiff had lost barely any health. Like, maybe 10%. I thought this was weird, so I did it again; same result. My attack successfully applied Curse both times, but the damage was way too low (my fighter's FS was equal or greater than the enemy's, so it wasn't a difference in power).
My only thought is that the enemy Scared Stiff's SA intervened to prevent the majority of the damage. But according to that ability, it prevents a single hit from removing more than 10% max health. A RotD blockbuster with a consumed Dragon Charge hits 120 times. It's not a single hit; it's a bunch of little hits. So I feel like the error is that the Rigor Mortis SA is treating that multihit attack as a single HIT. I haven't tried other multihit BB3s against Scared Stiff, as a rarely see her in gold PFs. I'd expect Rigor Mortis to negate a BB like Diamonds Are Forever, which hits once, but unless I'm misunderstanding the ability, moves that hit multiple times should be able to deal up to 10% max health damage on each hit, not for the overall attack.
My only thought is that the enemy Scared Stiff's SA intervened to prevent the majority of the damage. But according to that ability, it prevents a single hit from removing more than 10% max health. A RotD blockbuster with a consumed Dragon Charge hits 120 times. It's not a single hit; it's a bunch of little hits. So I feel like the error is that the Rigor Mortis SA is treating that multihit attack as a single HIT. I haven't tried other multihit BB3s against Scared Stiff, as a rarely see her in gold PFs. I'd expect Rigor Mortis to negate a BB like Diamonds Are Forever, which hits once, but unless I'm misunderstanding the ability, moves that hit multiple times should be able to deal up to 10% max health damage on each hit, not for the overall attack.