Atrium Adventure Premise: A new game mode that takes inspiration from roguelite modes from other games (Dungeon Run - Hearthstone, Arcane Labyrinth - AFK Arena) Goals: To provide a less competitive game mode that is enjoyable and provides new experiences on multiple playthroughs. I personally feel my biggest issue with the game currently is the stress of competitive game modes (Rift Battles) and the repetitiveness of recurring game modes (Dailies, PFs). Gameplay Notes will be in this style Basics: Only fighters you own can be found in this game mode. All fighters are found as diamonds. There are 5 upgrade tiers to fighters, each unlocking a circle of the fighter's skill tree. These upgrades are purchased with Atrium Coins, obtained by winning fights. All damage done to fighters are retained after each fight. Atrium Catalysts are passive upgrades to your fighters (e.g. Unga Bunga: +10% atk to Cerebella fighters, ER: all fighters heal 10% of their max HP when an enemy is defeated) Owning duplicate fighters could either grant additional chances to "draft" that fighter or provide a stat boost Starting the Raid: Players will start by selecting 3 fighters from a random choice of 5. These fighters will start at level 1. Map Layout: Players will be presented with 3 nodes to choose from. The types of nodes could include: Normal, Hard and Advanced fights - Self explanatory. EXP, Atrium Coins, Atrium Catalysts and Skills are awarded for winning Shop - Taliesin sells you fighters, skills and atrium catalysts Clinic - Heals or Resurrects fighters Event - Random events that have varying outcomes (e.g. free relic, a fighter loses 50% hp etc.) After clearing a certain number of nodes, you will fight a boss node (which would give boosted rewards) and progress to the next floor. My hopes would be that Marie is the Final Boss of the game mode, hence the name "Atrium" Rewards: Actual in-game rewards such as Canopy Coins, Keys or Theonite would be obtained when defeating a boss node, and a bigger amount on defeating the "Final Boss". A run can be restarted at any time, but in-game rewards will only be obtainable for the first run of every week. Issues: If this mode was accessible to everyone, the rewards would be difficult to balance. The mode can be restricted to player level or perhaps after clearing AE for the first time. As there is no energy system, player retention could become an issue Limit all Atrium Rift attempts entirely to once a week? Not many options for microtransactions. Rerolling fights, reviving fighters, extra runs? Could be confusing to have so many different collectibles just for the game mode, that disappears after the run The name kinda sucks maybe What are your thoughts on this type of game mode? Any improvements? Any complaints? Let me know! This is just a fun idea after all.