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- Jun 23, 2017
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One thing i really enjoy about the game is the little extra stories we get every so often, be they story mode missions or origin stories.
But as anyone that has been playing the game for a while will have noticed, there hasn't been an update to the Story mode in a really, really long time.
I've heard one dev explain that it takes a lot of work to create for something most people would only play through once and then not touch again, so i wanted to create this thread to collect ideas on how we could make the story mode more attractive in terms of replayability. I want more story mode to happen and replayability may be a big factor in making it worth the development cost.
And with that, here are my suggestions:
1) A bounty system
Maybe there could be weekly challenges, called bounties.
The bounties will randomly spawn on certain nodes within the story mode, which players will then have to hunt down.
This could be done different ways:
a) The selected nodes are highlighted and the player just goes and plays it and is done with it
b) we have to "hunt down" the bounty.
c) hunt down the bounty over the course of multiple nodes
Now what i mean with b) is, that we get contextual clues from the bounty on where the bounty hides.
The clues can be certain characters that are on the node, the specific mods, what part of the city it takes place in or what is happening during that part of the story.
An example for the bounty hints:
- Takes place in the River King Casino
- Raiding the Medici
- Cerebella is the target
Now the node i had in mind in the "Going all in" Story, in the River King Casino area. There are multiple Cerebella targets here, so i suppose there'd need to be more tips for example.
---
The other idea would be to hunt down the target over the course of multiple nodes. The hints would work similarly as mentioned above, but this time the necessary nodes could be strategically placed on top of relevant story nodes, so players would have a reason to pay attention to the story again as well.
---
Players would of course be rewarded for doing these bounties to entice them to revisit the story mode regularly.
This is a bit all over the place, but i hope i was able to show one way to revitalize the story mode.
Maybe you guys have some ideas as well though and i'd love to hear them
But as anyone that has been playing the game for a while will have noticed, there hasn't been an update to the Story mode in a really, really long time.
I've heard one dev explain that it takes a lot of work to create for something most people would only play through once and then not touch again, so i wanted to create this thread to collect ideas on how we could make the story mode more attractive in terms of replayability. I want more story mode to happen and replayability may be a big factor in making it worth the development cost.
And with that, here are my suggestions:
1) A bounty system
Maybe there could be weekly challenges, called bounties.
The bounties will randomly spawn on certain nodes within the story mode, which players will then have to hunt down.
This could be done different ways:
a) The selected nodes are highlighted and the player just goes and plays it and is done with it
b) we have to "hunt down" the bounty.
c) hunt down the bounty over the course of multiple nodes
Now what i mean with b) is, that we get contextual clues from the bounty on where the bounty hides.
The clues can be certain characters that are on the node, the specific mods, what part of the city it takes place in or what is happening during that part of the story.
An example for the bounty hints:
- Takes place in the River King Casino
- Raiding the Medici
- Cerebella is the target
Now the node i had in mind in the "Going all in" Story, in the River King Casino area. There are multiple Cerebella targets here, so i suppose there'd need to be more tips for example.
---
The other idea would be to hunt down the target over the course of multiple nodes. The hints would work similarly as mentioned above, but this time the necessary nodes could be strategically placed on top of relevant story nodes, so players would have a reason to pay attention to the story again as well.
---
Players would of course be rewarded for doing these bounties to entice them to revisit the story mode regularly.
This is a bit all over the place, but i hope i was able to show one way to revitalize the story mode.
Maybe you guys have some ideas as well though and i'd love to hear them