Training mode is a good feature to test your fighter’s ability, but as you get more advanced, it feels lacking to just attacking an enemy that just standing and doesn’t do anything. Imo current training mode really needs the feature that tests "your" ability. So, Here’s my suggestion for improvement of training mode!
• “Setting” menu button will be added during training mode.
↑Like this
By tapping it, you can change the status of your opponent. You can choose from the following:
- Neutral: Doesn’t do anything.
- Block: Blocking.
- Normal attack: Do normal attacks at certain intervals.
- Dash: Do dash attack at certain intervals.
- Leg sweep: Do leg sweep at certain intervals.
-Aerial combo: Do up-swipe attack and aerial combo at certain intervals.
-Charge attack: Do charge attack at certain intervals.
- Back dash: Do back dash at certain intervals.
- Throw: Do grab motion at certain intervals.
- Beginner AI: Fights at the same level as AI of low-streak PF.
- Medium AI: Fights at the same level as AI of medium to high-streak PF.
- Advanced AI: Fights at the same level as AI of very high-streak PF to No mercy PR.
- Fighter customize: You can change your opponent fighter.
- Reset HP: You can reset your opponent’s HP.
- Move customize: You can customize opponent’s move freely. Opponent will use these moves during AI mode. Opponent’s moves don’t have any additional effect, so there’s no need to worry about debuffs that interrupting your training.
• The opponent's ATK is set very low, so there’s no need to worry about being defeated during AI mode.
• The total damage dealt in whole combo will be displayed. It will be updated each time doing new combo. (Like other fighting games)
This feature would surely be really useful for beginners to professionals to test “your” abilities. If you have better ideas, feel free to comment here!
• “Setting” menu button will be added during training mode.
↑Like this
By tapping it, you can change the status of your opponent. You can choose from the following:
- Neutral: Doesn’t do anything.
- Block: Blocking.
- Normal attack: Do normal attacks at certain intervals.
- Dash: Do dash attack at certain intervals.
- Leg sweep: Do leg sweep at certain intervals.
-Aerial combo: Do up-swipe attack and aerial combo at certain intervals.
-Charge attack: Do charge attack at certain intervals.
- Back dash: Do back dash at certain intervals.
- Throw: Do grab motion at certain intervals.
- Beginner AI: Fights at the same level as AI of low-streak PF.
- Medium AI: Fights at the same level as AI of medium to high-streak PF.
- Advanced AI: Fights at the same level as AI of very high-streak PF to No mercy PR.
- Fighter customize: You can change your opponent fighter.
- Reset HP: You can reset your opponent’s HP.
- Move customize: You can customize opponent’s move freely. Opponent will use these moves during AI mode. Opponent’s moves don’t have any additional effect, so there’s no need to worry about debuffs that interrupting your training.
• The opponent's ATK is set very low, so there’s no need to worry about being defeated during AI mode.
• The total damage dealt in whole combo will be displayed. It will be updated each time doing new combo. (Like other fighting games)
This feature would surely be really useful for beginners to professionals to test “your” abilities. If you have better ideas, feel free to comment here!