- Joined
- Oct 2, 2023
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Hi! I've been playing Skullgirls mobile for a very long time now and I want to share ideas to enhance the battle preview for a better experience for the player.
Firstly I would like to talk about something that really bothers me and can sometimes ruin battles. Do you ever just equip a character with an arsenal that a character already is using, but then when you use that character you just unequipped? Sometimes I might find myself doing this, getting myself in bad situations where the fighter on my team is not fully suited with all the blockbusters and special moves I need, or none at all. Of course, you can check if all the arsenal slots of your characters are fully equipped, but what if you just forgot to see it and now may find yourself in an important battle without the right attacks? So I would like to suggest a simple implementation: a pop-up warning before you start the battle that will alert you if any slots are empty, so you don't get into the fight unequipped, then you could go back and choose the right arsenal. If having an empty slot is intentional, then you could just choose to continue anyway. I don't know if many players get through this issue, but it could be quite helpful, right?
Another simple idea I would like to share for enhancing the player experience on teambuilding is having the possiblity of saving your favorite teams with the characters you love to use the most. Just like you can save a set of specials and blockbusters in arsenals, you would be able to select three characters that you think make a good team, while also saving their current arsenal. Then, when you're selecting your fighters on the battle preview, you can simply select a saved team, with the right fighters and the right moves, without having to navigate through your collection!
I hope this can reach the team and I'll be waiting for a reply.
Firstly I would like to talk about something that really bothers me and can sometimes ruin battles. Do you ever just equip a character with an arsenal that a character already is using, but then when you use that character you just unequipped? Sometimes I might find myself doing this, getting myself in bad situations where the fighter on my team is not fully suited with all the blockbusters and special moves I need, or none at all. Of course, you can check if all the arsenal slots of your characters are fully equipped, but what if you just forgot to see it and now may find yourself in an important battle without the right attacks? So I would like to suggest a simple implementation: a pop-up warning before you start the battle that will alert you if any slots are empty, so you don't get into the fight unequipped, then you could go back and choose the right arsenal. If having an empty slot is intentional, then you could just choose to continue anyway. I don't know if many players get through this issue, but it could be quite helpful, right?
Another simple idea I would like to share for enhancing the player experience on teambuilding is having the possiblity of saving your favorite teams with the characters you love to use the most. Just like you can save a set of specials and blockbusters in arsenals, you would be able to select three characters that you think make a good team, while also saving their current arsenal. Then, when you're selecting your fighters on the battle preview, you can simply select a saved team, with the right fighters and the right moves, without having to navigate through your collection!
I hope this can reach the team and I'll be waiting for a reply.