- Joined
- Apr 10, 2024
- Messages
- 460
- Reaction score
- 256
- Points
- 63
| NEW |
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Signature Ability 1 | Inflict 1/2/3 stacks of POWER SURGE for 15 seconds when spawning a HEADRONE. Damage from INVERSE POLARITY is increased by 20% per stack of POWER SURGE on the opponent. |
Signature Ability 2 | HEADRONE HITS (including blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and refresh the duration of POWER SURGE on the opponent. |
| NEW |
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Signature Ability 1 | Inflict SLOW for 10/12/15 seconds after every 3 seconds not suffering a hit (includes blocked hits). |
Signature Ability 2 | HEADRONE HITS (including blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and reduce opponent BLOCKBUSTER METER by 10/15/20% (Salvo rockets count as 1 hit) |
Terror Byte is an odd character. Her SA1 can't effectively stack SLOW, due to the low duration long wait period before the next application. Slow on itself is not that strong of a debuff, so this restriction makes its effect barely noticeable. Power Surge on the other hand in my eyes is more of a defensive debuff, but that doesn't really fit the rest of the SAs of this variant. On defense Robo Fortunes barely uses Headrones, let alone effectively, so SA2 becomes non-existent on defense.That is why this change focuses on making her better for offense/utility. SLOW now lasts longer and is quicker to apply. Considering Silver variants can apply it faster, I don't see a problem with that. Slow on itself however does not prevent Blockbusters, which is why SA2 Headrone hits now also reduce opponent BB Meter, making sure they can't surprise you with a BB3 out of nowhere. Power Surge is however removed from SA1, because I honestly don't see a need for it. One can argue that it synergizes great with DDOS on offense, however as mentioned, Power Surge is more of a defensive debuff, and unless the defending robo fortune is performing long combo strings, she'll barely apply any power surge from old SA1. Not to mention that Headrone play is generally better for zoning, considering its lackluster frame data in SGM.
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