I have made another thread about move distribution but, this time I kinda want to talk about the sub-states on moves.
the quick and easy situation is: unbalanced, too much reliance on RNG, and not fun.
the longer version is:
the current situation with move right now, is that EVERYTHING and I do mean everything is dependent on Rng, the move you get in the first place, the stats you get, the stat that gets boosted when you level it up etc. It’s not fun.
An idea I had earlier and I kinda finetuned it a little is; maybe if we make moves only absolve from the cabinet of mysteries, and also set all sub-states to 1% upon purchase.
Firstly, sub-states are now rerollable.
Ans secondly, every level will add % to each move making each sub-state be +15% at level 15. This way the maximum bonus a sub-state can go to is 75% if each move on the character has that state. *imagine 75% defence on anyone........*
the quick and easy situation is: unbalanced, too much reliance on RNG, and not fun.
the longer version is:
the current situation with move right now, is that EVERYTHING and I do mean everything is dependent on Rng, the move you get in the first place, the stats you get, the stat that gets boosted when you level it up etc. It’s not fun.
An idea I had earlier and I kinda finetuned it a little is; maybe if we make moves only absolve from the cabinet of mysteries, and also set all sub-states to 1% upon purchase.
Firstly, sub-states are now rerollable.
Ans secondly, every level will add % to each move making each sub-state be +15% at level 15. This way the maximum bonus a sub-state can go to is 75% if each move on the character has that state. *imagine 75% defence on anyone........*