When compared to when the game started out, its really hard to obtain theonite especially as a late game player. Prize fight theonite rewards were halved, character relics had the Theonite price increased, energy refill cost was doubled, all these little things add up and when I look back at how I got gud at the start of my time playing the game I realise that it’s a lot more scarce, of course new content has been added which gives more theonite and relics that being the origin stories, but I still think it’s a lot harder to get. It’s a bit annoying as a late game player, but I really wonder how newer players git gud, because for me this basically consisted of staying up til midnight and pumping theonite into my best fighters until I had a score of 2 million on gold prize fights to get more golds, but that just isn’t possible for new players so I would imagine it’s pretty hard to get a decent way into the game especially due to the ridiculously low rates of obtaining silver and gold fighters from relics. If there was a bit more theonite in prize fights I think it might feel a bit better due to fact that prize fights are always renewable. Maybe a few new milestone rewards for the prize fights as 1.78 million really doesn’t feel like a milestone anymore, but you’d still need to work hard for these new rewards. Alternatively making players theonite count more when opening relics could help also, like maybe raising the rate of Silver fighters to about 22% and the Gold Fighter rate rising to 4.5% would be a nice change because at present it feels like every single relic is a bronze fighter and relics aren’t cheap. I know this is basically whining about a game that’s made to make money trying to make money especially since SGM probably has a smaller player base in comparison to some larger Gacha games that can afford to put the rates of characters a bit higher and such, but with all of these changes to make theonite harder to get, it doesn’t feel like I’m progressing too much as a late game player.