- Joined
- Jun 23, 2017
- Messages
- 444
- Reaction score
- 618
- Points
- 93
- Age
- 30
I think there should be some sort of alternative for training up fodder cards, that you only want to level up for the Skill points.
Right now it seems the best way to level them up is to take one or two of them and stick them with a high level character to level them up, while not even using them at all.
Prize fights are a good way of grinding exp, but having to carry 2 "dead" characters as you are trying to get higher scores for the rewards isn't ideal.
So instead of having to carry that dead weight i'd suggest a new mechanic - "Training Courses".
Here you can place Cards to be automatically trained.
Depending on the course selected for the card, the amount of EXP earned and how long it will take to finish will increase.
You could also give the courses a Canopy Coin Cost perhaps if it makes gathering skill points to easy.
What do you think?
Should there be some way to train fodder cards more easily?
Or should it be kept as is, where you need to manually train every fodder card?
Right now it seems the best way to level them up is to take one or two of them and stick them with a high level character to level them up, while not even using them at all.
Prize fights are a good way of grinding exp, but having to carry 2 "dead" characters as you are trying to get higher scores for the rewards isn't ideal.
So instead of having to carry that dead weight i'd suggest a new mechanic - "Training Courses".
Here you can place Cards to be automatically trained.
Depending on the course selected for the card, the amount of EXP earned and how long it will take to finish will increase.
You could also give the courses a Canopy Coin Cost perhaps if it makes gathering skill points to easy.
What do you think?
Should there be some way to train fodder cards more easily?
Or should it be kept as is, where you need to manually train every fodder card?