- Joined
- Feb 15, 2021
- Messages
- 29
- Reaction score
- 35
- Points
- 13
- Age
- 23
Umbrella's release wasn't that good as Dahila's one. There are still a lot of dead/weak variants and here is some excellent ideas to change it.
Fresh Heir
SA1
Dash attacks disable enemy's blockbusters for 10/12/15 seconds.
SA2
Gain miasma stack every 7/6/5 seconds while enemy suffering from disable of blockbusters (after end of debuff miasma stacks gone)
Note: miasma stacks will be make more usefull and unique, also good fits to her element
Salty
SA1
Once per match, gain 3/4/5 stacks of blessing for 10 seconds when failing below 35% health.
SA2
Each stack of blessing grant you 5/7/10% chance that throws inflict bleed for 5 seconds
Note: Salty should be good even without support and rely on her tools. Those changes will make her taunt useful.
Puddle Pirate
SA1
Oponents lose 1/2/3 buff(s) when blow on puddle
SA2
Umbrella gains 3/4/5% health whenever puddle gone
Note: Puddles supposed to blow and keep oponent near them is bad idea. To make puddle you should lose some hunger and that restriction is bad too. Remove 3 buffs isn't OP, we have DW in game that easy steal those amount.
Candy Crusher
SA1
Same
SA2
Once per match gain permanent haste and increase incoming heal for 15/20/25% when reaching 5/4/3 stacks of regen
Note: CC isn't regen enough to be useful againts reflects. Increased heal from regen stacks and BB's with heal will make it much more useful againts them
Space case
SA1
Same
SA2
Same with note in the end "and decrease time of doom for 2 seconds"
Note: SC's doom isn't good enough so decreased it's amount of time after each defeated oponent will make it better a little.
Tidal Traveler
SA1
Gain/increase Immunity timer by 3/4/5 seconds after 2 seconds while near a puddle
SA2
While benefitting from Immunity bubble attacks become unblockable and inflict guard break for 5/7/10 seconds
Note: Nowadays TT is completely dead whether it defense or offence. It will make it useful in both ways.
Eager Deceiver
SA1
Well timed blocks have 50/75/100% chance to grant 1 stack of precision and 2 random buffs for 12 seconds
SA2
50% chance when using blockbuster while ravenous to convert 1/2/3 buffs into permanent enrage and each eaten buff increase your stats
precision/blessing gains 5% crit rate
regen/heavy regen - 5% health
barrier/armor - 5% defence
enrage/deadeye - 5% attack
unflinching/invincible - 5% crit damage
haste/miasm - 5% meter gain
autoblock/final stand - 5% reduce damage in block
immune/thorns - 5% resistance
Note: ED is worse copy of Djin Frizz. It needs some unique changes to be
Fresh Heir
SA1
Dash attacks disable enemy's blockbusters for 10/12/15 seconds.
SA2
Gain miasma stack every 7/6/5 seconds while enemy suffering from disable of blockbusters (after end of debuff miasma stacks gone)
Note: miasma stacks will be make more usefull and unique, also good fits to her element
Salty
SA1
Once per match, gain 3/4/5 stacks of blessing for 10 seconds when failing below 35% health.
SA2
Each stack of blessing grant you 5/7/10% chance that throws inflict bleed for 5 seconds
Note: Salty should be good even without support and rely on her tools. Those changes will make her taunt useful.
Puddle Pirate
SA1
Oponents lose 1/2/3 buff(s) when blow on puddle
SA2
Umbrella gains 3/4/5% health whenever puddle gone
Note: Puddles supposed to blow and keep oponent near them is bad idea. To make puddle you should lose some hunger and that restriction is bad too. Remove 3 buffs isn't OP, we have DW in game that easy steal those amount.
Candy Crusher
SA1
Same
SA2
Once per match gain permanent haste and increase incoming heal for 15/20/25% when reaching 5/4/3 stacks of regen
Note: CC isn't regen enough to be useful againts reflects. Increased heal from regen stacks and BB's with heal will make it much more useful againts them
Space case
SA1
Same
SA2
Same with note in the end "and decrease time of doom for 2 seconds"
Note: SC's doom isn't good enough so decreased it's amount of time after each defeated oponent will make it better a little.
Tidal Traveler
SA1
Gain/increase Immunity timer by 3/4/5 seconds after 2 seconds while near a puddle
SA2
While benefitting from Immunity bubble attacks become unblockable and inflict guard break for 5/7/10 seconds
Note: Nowadays TT is completely dead whether it defense or offence. It will make it useful in both ways.
Eager Deceiver
SA1
Well timed blocks have 50/75/100% chance to grant 1 stack of precision and 2 random buffs for 12 seconds
SA2
50% chance when using blockbuster while ravenous to convert 1/2/3 buffs into permanent enrage and each eaten buff increase your stats
precision/blessing gains 5% crit rate
regen/heavy regen - 5% health
barrier/armor - 5% defence
enrage/deadeye - 5% attack
unflinching/invincible - 5% crit damage
haste/miasm - 5% meter gain
autoblock/final stand - 5% reduce damage in block
immune/thorns - 5% resistance
Note: ED is worse copy of Djin Frizz. It needs some unique changes to be
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