- Joined
- Oct 26, 2024
- Messages
- 122
- Reaction score
- 40
- Points
- 28
- Age
- 24
How you make it explode? It feels random, sometimes it work but most of the time explodes in my face.
That’s a hard Blockbuster to use. If Lenny gets hit too much, he explodes, but if he doesn’t get hit, the timer runs out and he still explodes. I wouldn’t bother using him—it’s a poorly designed Blockbuster. It punishes you for messing up, and the reward for using him correctly isn’t worth it. Lenny needs a rework, including a visible timer to help players strategize when to see when he about to explode.How you make it explode? It feels random, sometimes it work but most of the time explodes in my face.
there are too many *basic* features that feels too incomplete...That’s a hard Blockbuster to use. If Lenny gets hit too much, he explodes, but if he doesn’t get hit, the timer runs out and he still explodes. I wouldn’t bother using him—it’s a poorly designed Blockbuster. It punishes you for messing up, and the reward for using him correctly isn’t worth it. Lenny needs a rework, including a visible timer to help players strategize when to see when he about to explode.
Because it is incomplete. In 2E, projectiles push Lenny, and since Peacock has a ton of those, she can summon Lenny and push him to the opponent, making it safe to use. That's sadly not the case for SGMthere are too many *basic* features that feels too incomplete...
Yes, i can't do that.Because it is incomplete. In 2E, projectiles push Lenny, and since Peacock has a ton of those, she can summon Lenny and push him to the opponent, making it safe to use. That's sadly not the case for SGM
The community has been begging the devs since day 1 to incorporate that, but yea...
Right now it's best used in a corner combo. Still quite dangerous
It has a timer but it gets lowered with each hit. How much the timer is reduced depends on who hits it, how much ATK you have (enrage affects it).How you make it explode? It feels random, sometimes it work but most of the time explodes in my face.
This video is just for show and doesn't really showcase how it is normally used. However it is obvious that video's actual purpose was to show a very niche combo so it is understandable. A level 1 Peacock's damage to Lenny is negligible and as we can see from the vid it takes so much time for her to actually make it explode. While it realistically takes one dash attack (you can also slip in a normal attack) if your Peacock has a decent amout of ATK.Because it is incomplete. In 2E, projectiles push Lenny, and since Peacock has a ton of those, she can summon Lenny and push him to the opponent, making it safe to use. That's sadly not the case for SGM
The community has been begging the devs since day 1 to incorporate that, but yea...
Right now it's best used in a corner combo. Still quite dangerous
I was honestly not aware of those interactions. From the videos I've looked up for it, it showed only some specific combos and not general useIt has a timer but it gets lowered with each hit. How much the timer is reduced depends on who hits it, how much ATK you have (enrage affects it).
I don't completely agree with the comments saying it is poorly designed. Sure it has some flaws, but I think you can compare it to Headless in a way. It requires some practice to get the gist of it, but it is an incredibly satisfying and hard hitting move with decent utility, probably one of my favorite moves to use. Once you get used to it you won't ever get hit by it. I genuinely don't remember my last time dying to Lenny.
Lenny was incredibly synergistic with Peacock's kit before the Guest Stars as she could land Lenny with no risk when chained with her BB3. However they completely scrapped it and that combo is pretty much replaced by Minette's tier 3 (at the end of the vid). It is slightly harder to pull off but really fun nonetheless.
In this vid I showcased Deal Breaker, you can check how you can actually utilize Lenny as I use it frequently.
I can list some use cases if you don't wanna watch the vid:
+You can completely negate its damage to you by using The Hole Idea button or Blockbusters, I really like to combo it with Bandwagon Rushdown.
+Really easy to combo it with Stun and she already has a Stun tool.
+Usable when placed before intercepting.
+Triple Blockbuster Combo with Minette's tier 3 for immense damage (at the end of the vid).
You can definitely get creative with it, these are just the ones that came to my mind, if you have any questions feel free to ask.
i tried to do the speedwagon combo and died because i lack of damage, i think.This video is just for show and doesn't really showcase how it is normally used. However it is obvious that video's actual purpose was to show a very niche combo so it is understandable. A level 1 Peacock's damage to Lenny is negligible and as we can see from the vid it takes so much time for her to actually make it explode. While it realistically takes one dash attack (you can also slip in a normal attack) if your Peacock has a decent amout of ATK.
Understandable, I think most people just use mainstream moves and don't really experiment with those who seem to be lackluster. Dunno about the other content creators though, I don't really watch SGM content.I was honestly not aware of those interactions. From the videos I've looked up for it, it showed only some specific combos and not general use
It is highly likely the problem is the damage as you said.i tried to do the speedwagon combo and died because i lack of damage, i think.
Accuracy is a really mysterious but useful stat. It affects a lotta things from SAs, Marquees, Prestiges, Blockbusters, Special moves, Guest Stars... and neutralizes enemy resistance. Though take it with a grain of salt, it might not affect some of the things I listed above but I feel like it does.Amazing.
why she has 50% accuaracy btw?
I think that devs have a very serious problem about "not explain a chip", you know?Understandable, I think most people just use mainstream moves and don't really experiment with those who seem to be lackluster. Dunno about the other content creators though, I don't really watch SGM content.
It is highly likely the problem is the damage as you said.
Accuracy is a really mysterious but useful stat. It affects a lotta things from SAs, Marquees, Prestiges, Blockbusters, Special moves, Guest Stars... and neutralizes enemy resistance. Though take it with a grain of salt, it might not affect some of the things I listed above but I feel like it does.
But my specific reasons were:
- A lotta debuffs on Peacock's own kit, especially if you are going with a full Blockbuster build. And I specifically wanted to be sure I landed the STUN on her BB1.
- Deal Breaker have SAs that greatly synergizes with Accuracy. It increases both the activation chance and makes sure the debuffs it inflicts goes through the enemy resistance.
- I didn't want any crit or special cooldown. So I had a lotta excess stats to work with.