• [2018/06/22]
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  1. Cartouche‼

    Bug - Normal Umbrella can have 2 OTGs available in a single combo

    In the current patch, Version 5.0, i can do this combo: use OTG at the start but somehow still get another OTG later. The 2nd OTG can also be consumed by Salt Grinder if the timing is off. All puddles are accounted for, so it isn't that. Unless i'm missing something else here... Out of...
  2. Cartouche‼

    Eliza Moveset & Combo Guide

    has been mildly updated for Version 5.00 Sekhmet Mode (Unlocked Through the Skill Tree) Sekhmet has built-in unflinching, without the buff. She still takes damage while in Sekhmet Mode. She is extremely vulnerable to grabs and blockbusters of any sort, act quickly. Normal grabs can be...
  3. Cartouche‼

    Fukua Speculation!

    Speculate to your heart's content on how you think Fukua will play on mobile! As a note: Filia is the original, Fukua is something... Clone? Sweet Bad dream? What will her character ability be? Which moves will be specials? What will her bogus blockbuster / pseudo super be? What benefit will...
  4. Cartouche‼

    Squigly Moveset & Combo Guide

    has been mildly updated Move Classifications PROJECTILES: Tremolo (both), The Silver Chord (both), SBO, Inferno of Leviathan GRABS: Daisy Pusher, Rage of the Dragon, DragNDrop(?) [credit @Zuzuska] PROJECTILES and GRABS need research. Invincibility is more nuanced, so please go to the...
  5. Cartouche‼

    Post your Squigly relic pulls!

    i bought four 10+1 Squigly relics: Stage Fright x20 Scared Stiff x16 Nearly Departed x4 Dead Heat x2 Poltergust x1 Bio-Exorcist x1 Please read the next post by Scorialimit for clarification on relic odds in this update!
  6. Cartouche‼

    Upper Khat Invulnerable Startup? (Liam: Yes!)

    The question i've had since the beginning: does Upper Khat have invulnerable startup to strikes⁉ The only evidence i have is inconclusive because i don't have access to the frame & hitbox data.
  7. Cartouche‼

    Other Character Specific Endgame: Ideas + Sparring Partner Card Acquisition & Use

    Preface: There's a lot of work for this and might only get started around the 3-year mark of leaving LINE, if not later... Beyond what's already there (or will be.) Following the absolute 100% completion of the Main Story, the character specific Origin Story, and the acquisition + evolution of...
  8. Cartouche‼

    DUDE

    top right, if you can't see it appears after going through character dialogue for the first time when transitioning into the team select screen. is this an easter egg from the devs?
  9. Cartouche‼

    Resolved DI Eliza can revive herself from death during Sekhmet's charged attack

    Accursed Experiments: Master: Treasure Node Sekhmet was in the middle of butchering a Big Band with her charged attack when her Doom timer went off. Since her SA regenerates health she revived herself to my surprise, allowing me to continue playing her. Accursed Experiments: Master: Boss Node...
  10. Cartouche‼

    Bug - Normal Eliza's Horace/Albus specials are set to cooldown even when nothing is done

    In pairs, only the underlined ones work despite Eliza giving every signal: Throne of Isis → Dive of Horus Throne of Isis → Weight of Anubis Dive of Horus → Weight of Anubis Dive of Horus → Throne of Isis Weight of Anubis → Throne of Isis Weight of Anubis → Dive of Horus In trios, only the...
  11. Cartouche‼

    Characters Peacock variants with Signature Abilities that enable full on zoning.

    There's already a modifier (forgot the name) that allows for 50% chance to make all specials available for play again after using one, so how about some Peacocks that will actually be able to chip someone to death at fullscreen--provided she survives any blockbusters thrown at her? I know the...
  12. Cartouche‼

    Fights Alternate Air Grab/Air Throw Implementation

    This does not have to mean the removal of the air grab blockbusters, these variants will be substantially weaker than the maxed blockbuster counterparts. Suggestion: Almost immediately after the screen tap into the air juggle, before the first hit, do the 2-finger swipe grab motion to get the...
  13. Cartouche‼

    Resolved Hathor's Return/Sekhmet's return to Eliza

    During the end of Hathor's Return where it looks like Eliza is back to her idle animation, she has an unflinching effect (not buff induced) for a few seconds where she can occasionally be unresponsive. This has happened in the middle of AI attacks and it shows the amount of damage taken but i...
  14. Cartouche‼

    Characters Sekhmet Mode Additions (Eliza)

    Suggestions: Add the Sekhem Lunge and the Signature Attack/Cartouche to Sekhmet's repertoire. Current Input Setup: ( ○ tap; ● long press ) ○ ○ ○ Warrior's Khopesh → Butcher's Blade ● Butcher's Blade (elongated with stagger effect) ↑ / ↓ Carpenter's Axe Suggested Input Setup 1...
  15. Cartouche‼

    Fights DHC/Blockbuster Sequel Tag In

    As another option for tagging in a healthier/better equipped character instead of the sometimes risky raw tag. This could possibly be done by showing available BBs above the point character's move set upon blockbuster startup. If there are no fully loaded BBs, perhaps implement a way to...
  16. Cartouche‼

    Fights Air OK Blockbusters & Specials!

    i love that they've figured out a way to include the air only blockbusters and specials by adding a launcher to the beginning of the attacks but what if those were also made possible during the air juggle? They would be soooo much more satisfying to watch due to being closer to their execution...