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OFFICIAL: Skullgirls Mobile Community Tier List! (2.7.2 UPDATE)

Discussion in 'Official News & Announcements' started by Liam, Oct 4, 2018.

  1. Diony

    Diony New Member

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    That's why... And probably is based on Gold PF's
     
  2. Gamma Ray

    Gamma Ray Active Member

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    Hornet Bomber's strength comes in giving her a higher crit rate per her SA. Notice how no offensive Double is below B-tier and that is mostly because of her Chaos MA being a great equalizer even when her stats aren't amazing on certain variants.

    HB allows for Double players to build a lower crit rate build if they desire and therefore avoid situations where crit might hurt them or if they are hurting for crit chance. (DL filia, Reflect Painwheel)
     
    #42 Gamma Ray, Nov 29, 2018
    Last edited: Nov 29, 2018
  3. infine

    infine Active Member

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    Ah, makes sense. I just happen to have a decently high crit Doublicious that puts 2 and a half rows of debuffs with a good combo, so I never had problems with not enough crit rate for chaos.
     
  4. BallotBoxer

    BallotBoxer Active Member

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    Observations:
    • Toad Warrior Cerebella won the Costume Party by being the only new silver to score a S rank (Attacker). Runner-up going to Wrestler X Beowulf by coming in as a solid A attacker and defender.
    • Bad Hair Day Filia mysteriously dropped down a rung (SS to S in attack) :eek:
    • Rerun Peacock is the only bottom tier (C in ATK and DEF) from last tier listing. Her four friends graduated to higher rank. However, other variants have sunk to join her in ultimate lowness: Bassline Big Band, Understudy Cerebella, Scrub Valentine, Graveyard Shift Valentine
    • I wonder how the upcoming Natural Diamonds will appear (they are looking amazing, very SS)
     
    Tom Kulczewski and cappatacus like this.
  5. Made In Heaven

    Made In Heaven New Member

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    Well, I have several questions. Why...
    1) Twisted Mettle, Untouchable and Weekend warrior are C on the attack?
    2) Cold stones is higher than Dragon Bawler on the attack?
    3) Private dick is higher than Jazz on the defense?
     
  6. cappatacus

    cappatacus Active Member

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    By nature, Untouchable and Weekend Warrior are defensively focused. Consider that this list is based off of a fighter's usefulness in high streaks, and it makes sense that they would rank low because they just wouldn't have the attack to keep up with enemies' stat bonuses.

    If I remember correctly, part of Twisted Mettle's SA relies on being hit. Already, that's not good, but couple that with her natural bronze stats and she's not the sharpest Painwheel in the drawer.

    For as short as the duration of Hype Mode is, Dragon Brawler's SA isn't the most useful. It's fine, but if you used him while Hexed, you wouldn't see much of a difference. Cold Stones, otoh, has both stun and an attack bonus to stunned opponents. His SA consistently boosts his attack more than DB while also allowing for easy hits on the opponent.

    GI Jazz and Private Dick...if I had to guess, it's because GI Jazz is a one trick pony who's SA
    A) activates once per match
    B) is often overridden by the AI tagging out, and
    C) can be easily countered by the bleed-heavy fighters used in high streaks.

    My question is, how did Claw and Order and Purrfect Dark rank so high? I could understand PD as an S class, maybe SS, but Claw and Order? Any explanation?
     
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  7. pigpigpigwwf

    pigpigpigwwf New Member

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    Wow I invested all resources into HnS and maxed her but she's considered 3rd tier in attack!?
    Facepalm....
    That's a lot of points...
     
  8. InsomnioStd

    InsomnioStd New Member

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    It wasn't mysteriously, since the nerf of Filia's MA2 "The first cut", BHD isn't as good as she used to be.
    I complain in detail in a recent post I made called "("The first cut" Marquee is counterproductive after a full perma-bleed stack...)"
     
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  9. infine

    infine Active Member

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    1) TM because her bleeds are too short, and she can only start the bleed chain off cruel lily and death crawl, both of which are typically executed near the end of the combo. So she can stack up bleeds fast but can't maintain them. Rusty is more consistent plus she converts buffs into bleeds which is arguably what really makes Rusty so good. If you just want bleeds - get BHD or Bloodbath.
    Untouchable because her SA is useless for attack and her damage is meh. It's like Princess Pride.
    Weekend Warrior because his SA is pretty much defensive. Why would you want a defensive SA on attack?

    2) Hype is short. Stun is always.

    3) PD is honestly more annoying because of his builtin resist. Jazz likes to waste his SA by tagging out, his buffs are relatively easily countered (even just by bleed), and stat wise he's just a big punching bag. PD is still fat, but you can't consistently bleed/stun/wither him which becomes a problem once he gets fatter due to high streak modifiers. Basically Jazz is a bunch of EHP you have to grind through while PD is a looming BB3 at a high enough streak. Not to mention if you slip up you run a chance at being stunlocked to death.

    Her meter lock is awesome. Also I haven't tried hit paws on her because all my Ms. Fortune moves are complete trash stats wise, but with her debuff reset she could theoretically keep the bleed up for an extended amount of time. Also yes, her debuff reset is golden. Even against hard targets you can do something like fiber upper->cat slide once and not worry about BB3s ever, it's just a matter of how much ATK can you squeeze out of her to push the threshold up. Also she hits like, well, not Buzzkill, but at least UV. I guess everything about her synergises well with each other - high damage, both SAs, being Ms. Fortune, not having to use your head (both literally and figuratively).
     
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  10. Diony

    Diony New Member

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    Why Understudy is Rank C in defense? Now she has armor after a Throw
     
  11. InsomnioStd

    InsomnioStd New Member

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    Because her ability requieres her to hit.
    Good defense variant's abilities require to get them hit to trigger their SAs
     
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  12. cappatacus

    cappatacus Active Member

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    Does her attack really carry high streaks, though? On surface level, she just looks like another mediocre meter control character, which are usually the ones who time out in high streaks. I've also personally found it hard to keep up bleed from her one (1) attack with a chance to inflict bleed. I can take your word for her hitting like UV, but I'm still very skeptical of her SS status.
     
  13. rexturtle1120

    rexturtle1120 Member

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    Decrypted still somewhat low, It’s nice to see her go up a rank but can you guess please bring back the three bleed- I’m sure it would raise her rank....
     
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  14. Veeko

    Veeko Member

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    I agree... I used to dislike her removal of buffs since it would negate her SA1 but now, with the different SA2, I miss it. I mean, sure, she’s got Chaos Banish, but the free buff removal and bleed stacking was very nice. Maybe instead of removing buffs it could just be apply one stack of bleed per buff? I don’t know.
     
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  15. infine

    infine Active Member

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    She has high attack by virtue of being Ms. Fortune, so timing out is not a problem for her. She hits hard enough that she doesn't need BBs to do damage really, which makes her good for wind PF and fighting Bloodbath. Her only problem is the 5% single hit threshold for meter control (but you need to make the stars align only once per tag in) which makes it necessary to build for high attack. OTOH currently Cat Slide on my Claw hits for 8100ish raw damage in the training room (without crits, armor break, death mark) which means she can disable a 160K EHP character with it even in the worst case, 200K EHP with armor break from Fiber Upper, so this should make meter block work consistently up to streak 35-40. Or if you can do 100% crit, Feral Edge guarantees meter block.

    PS: Oh yes, her biggest enemy is chip damage.
     
    #55 infine, Dec 2, 2018
    Last edited: Dec 2, 2018
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  16. Zachary Baumstark

    Zachary Baumstark New Member

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    Why are the burst moves ranked so low? I have found them super useful to keep myself from being combo-ed
     
  17. cappatacus

    cappatacus Active Member

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    They're defense-based, which is generally considered weaker because, in high streaks, offense is key. They're not bad, because you're right, they do break combos. But, they do better on your defense teams than offense teams.
     
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