• [2018/06/22]
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Characters Client side exp/stamina

Splicer

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It's a well known and old bug that the exp sync between server and game doesn't work sometimes, leading to wasted exp, which leads to frustration and advance impediment. But it all can be fixed by making character stamina and exp be client side, meaning it doesn't need to sync, except for upload, and nothing will be lost.
 
It's a well known and old bug that the exp sync between server and game doesn't work sometimes, leading to wasted exp, which leads to frustration and advance impediment. But it all can be fixed by making character stamina and exp be client side, meaning it doesn't need to sync, except for upload, and nothing will be lost.

If energy was client side then you can just change the clock on your device to get it to replenish, no?
 
If energy was client side then you can just change the clock on your device to get it to replenish, no?
Not really, if you notice stamina system on browser games, they are client side, and obey an internal clock system, meaning if the computer changes the clock, the game notices it and do whatever, many games do that actually. But the main issue is wasted exp. I level up a char 4 times in a row before it finally got sync'ed, but i still lost the other 3 battles' exp.
 
It's a well known and old bug that the exp sync between server and game doesn't work sometimes, leading to wasted exp, which leads to frustration and advance impediment. But it all can be fixed by making character stamina and exp be client side, meaning it doesn't need to sync, except for upload, and nothing will be lost.

The server needs to sync data back to the device to make sure that the client can't change their currency values through hacking.
Without this, you would be able to tell the server you have infinite theonite and gold, and it would have to accept it as true.

Syncing data back to the client is also what makes playing across multiple devices as seamless as it is.

Also something to note regarding this experience bug:

The issue is that the client is erroneously showing a larger amount of experience gained than the actual amount.
(i.e. you actually got 1000 XP, which is valid, but the client incorrectly filled your bar as if you got 2000XP, displaying level ups and rewards).
You aren't actually being shorted of experience that you should have earned.

This bug should be squashed in our next update, sorry for the confusion and thank you for the report!
 
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