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Characters NEW BUFFS AND REWORKS LEAKS!! (fanmade) please share your opinion uwu

Annie enjoyer

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Age
24
HEAVY HANDS
KNUCKLE SANDVICH
Gain ENRAGE every 0.1 seconds while the enemy is charging a CHARGE ATTACK. ENRAGE is removed when the enemy stops charging
When Cerebella reach 5 stacks of ENRAGE, 1/2/3 enemies dies. (Enrage must be from her own SA, but it will not be stated in the description)

Eager Deceiver
ILLUSIONS OF GRANDEUR
BLOCKED HITS have a 100% chance to grant 1 stack each of PRECISION, BARRIER and BLESSING, well-timed blocks drains 10% BLOCKBUSTER METER.
50% chance when using a BLOCKBUSTER while RAVENOUS to convert 3 BUFF(S) into permanent ENRAGE, removed when overstuffed.
Reaching 5 permanent enrages grants Permanent Deadeye, Haste or immunity.

Dream Catcher
THE BIG SLEEP
SPECIAL MOVES and TAG INS have a 35% chance on HIT to STUN the opponent for 6 seconds (does not affect Dark Fighters).
Every 1 second(s) while facing a STUNNED opponent, Peacock gains 1 stack of PRECISION, and her teammates gain 5% BLOCKBUSTER METER, and 5% HEALTH.

Altar Ego
INFERNAL MACHINATIONS
While near an opponent and not BLOCKING, inflict a random DEBUFF for 10 seconds every 3 seconds, using a blockbuster doubles the time of all debuffs, if facing umbrella or Annie, Double dies.
When using a TAUNT, remove all opponent DEBUFFS. For each DEBUFF removed, deal damage equal to 30% of Double's ATTACK to the opponent. Opponents defeated while TAUNTING cannot be revived.
If Black dahlia is in her team, grants 50% atk to black dahlia.

Criminal Mind
BRIAR STRAITS
Inflict DEATH MARK and gain THORNS for 10 seconds each when ANY Fighter deals at least 10% MAX HEALTH from a single HIT.
Opponents are inflicted with BLEED for 5 seconds when dashing while suffering from DEATH MARK. (both of her SA are activated even if she is not active)

Thrill Shrieker
Gain ENRAGE and 1/2/3 stacks of precision when gaining a DRAGON CHARGE. ENRAGE is removed when a charge is spent.
The opponent suffers damage equal to 65% of their current HEALTH when TAGGING OUT while Squigly has ENRAGE.
(Disclaimer: usually her enemies tag back with 60% because they regenerate hp while are out.)

Xenomorph
GAME OVER
100% chance when TRANSMUTING to the DARK element to inflict a permanent DOOM effect, killing the opponent after 30 seconds. DOOM will be removed if Double is defeated.
When defeated, inflict 5 stack(s) of permanent BLEED.

Prims Plumage
BROAD SPECTRUM
While Peacock is alive, all teammates TAG IN with 2 BUFFS for each teammate alive based on their ELEMENTS for 10 seconds (except after teammate death).
While Peacock is alive, all projectiles have a 10% chance to inflict DEBUFFS for each enemy based on the opponent's ELEMENT for 10 seconds

Blue Bomber
Mega buster
When a teammate dies, gains 10/20/30% blockbuster, also absorbs their Signature ability.
If Blue Bomber dies, grant 3/4/5 barriers to her teammates, the first teammate using a Blockbuster absorbs her signature ability (included any other that she has absorbed)

Moody magus
MIX IT UP
Gain 1/2/3 BUFFS and inflict 1/2/3 debuffs based on the element of all fighters for 30 seconds when CHARGES a MORTUARY CHARGE or when using one.
DRAIN 2% Block buster meter per second from the opponent for each BUFF in Marie while CHARGED.
 
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?????????????????????????????
Insta-kill effect, is similar to neuro, that is able to kill enemies out screen. (in concept)

When heavy hand reach 5 enrage from her own SA, kill 1 random enemy in the first level of the tree, at max level, it kills 3 enemies.
Please, keep in mind that any enrage provided by teammates or modifiers will not trigger her SA.

Is a bit like freeze-frame, she can't inflict stun if the debuffs aren't from her own SA.
I think that it is balanced and could be a nice rework for heavy hands.
 
Insta-kill effect, is similar to neuro, that is able to kill enemies out screen. (in concept)

When heavy hand reach 5 enrage from her own SA, kill 1 random enemy in the first level of the tree, at max level, it kills 3 enemies.
Please, keep in mind that any enrage provided by teammates or modifiers will not trigger her SA.

Is a bit like freeze-frame, she can't inflict stun if the debuffs aren't from her own SA.
I think that it is balanced and could be a nice rework for heavy hands.
It's extremely unbalanced
 
HEAVY HANDS
KNUCKLE SANDVICH
Gain ENRAGE every 0.1 seconds while the enemy is charging a CHARGE ATTACK. ENRAGE is removed when the enemy stops charging

When Cerebella reach 5 stacks of ENRAGE, 1/2/3 enemies dies. (Enrage must be from her own SA, but it will not be stated in the description)


No, nope just no, terrible unbalanced SA;


I
'm starting to feel you really like Bella but this SA's are way too unbalanced, so nobody can use charge attacks to open up a defense otherwise they'll die and if they don't use charge the still die if Bella gains charges? if anything this will only make people hate Bella even more
 
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HEAVY HANDS
KNUCKLE SANDVICH
Gain ENRAGE every 0.1 seconds while the enemy is charging a CHARGE ATTACK. ENRAGE is removed when the enemy stops charging

When Cerebella reach 5 stacks of ENRAGE, 1/2/3 enemies dies. (Enrage must be from her own SA, but it will not be stated in the description)


No, nope just no, terrible unbalanced SA;


I'm starting to feel you really like Bella but this SA's are way too unbalanced, so nobody can use charge attacks to open up a defense otherwise they'll die and if they don't use charge the still die if Bella gains charges? if anything this will only make people hate Bella even more
Actually, you can throw a charge attack in .1, i just checked it with heavy hands (i just had time to gain 1 enrage)
this buff is meant to make her very oppressive, but you can still win the match with enough skill, you can curse her or don't use charge attacks at all.

otherwise they'll die and if they don't use charge the still die if Bella gains charges?
I think there is a little misunderstood, cerebella just can get enrage if the enemy charges an attack, enrage from any surge but her own ability will not trigger her insta-kill, also her own charge attacks will not trigger her ability-

her sa just punish severely the careless use of charges attacks!

Thank you so much for take your time to considerate my list of balances, i will try to make something more entertain and balanced next time
You have liked any of the changes of other variants? uwu
 
It's extremely unbalanced
I am trying to match the vibes of the original reference too, i do this with some of the challenges like blue bomber.

I think you can take many approaches to deal with this new heavy hands, but i appreciate your comment, i will try to improve for next time, you have liked any other variant there?

n.n
 
I am trying to match the vibes of the original reference too, i do this with some of the challenges like blue bomber.

I think you can take many approaches to deal with this new heavy hands, but i appreciate your comment, i will try to improve for next time, you have liked any other variant there?

n.n
The original reference is Heavy from TF2. I'm not sure which part you're referencing. Taunt kills?
 
HEAVY HANDS
KNUCKLE SANDVICH
Gain ENRAGE every 0.1 seconds while the enemy is charging a CHARGE ATTACK. ENRAGE is removed when the enemy stops charging
When Cerebella reach 5 stacks of ENRAGE, 1/2/3 enemies dies. (Enrage must be from her own SA, but it will not be stated in the description)

Eager Deceiver
ILLUSIONS OF GRANDEUR
BLOCKED HITS have a 100% chance to grant 1 stack each of PRECISION, BARRIER and BLESSING, well-timed blocks drains 10% BLOCKBUSTER METER.
50% chance when using a BLOCKBUSTER while RAVENOUS to convert 3 BUFF(S) into permanent ENRAGE, removed when overstuffed.
Reaching 5 permanent enrages grants Permanent Deadeye, Haste or immunity.

Dream Catcher
THE BIG SLEEP
SPECIAL MOVES and TAG INS have a 35% chance on HIT to STUN the opponent for 6 seconds (does not affect Dark Fighters).
Every 1 second(s) while facing a STUNNED opponent, Peacock gains 1 stack of PRECISION, and her teammates gain 5% BLOCKBUSTER METER, and 5% HEALTH.

Altar Ego
INFERNAL MACHINATIONS
While near an opponent and not BLOCKING, inflict a random DEBUFF for 10 seconds every 3 seconds, using a blockbuster doubles the time of all debuffs, if facing umbrella or annie Doubles dies.
When using a TAUNT, remove all opponent DEBUFFS. For each DEBUFF removed, deal damage equal to 30% of Double's ATTACK to the opponent. Opponents defeated while TAUNTING cannot be revived.
If Black dahlia is in her team, grants 50% atk to black dahlia.

Criminal Mind
BRIAR STRAITS
Inflict DEATH MARK and gain THORNS for 10 seconds each when ANY Fighter deals at least 10% MAX HEALTH from a single HIT.
Opponents are inflicted with BLEED for 5 seconds when dashing while suffering from DEATH MARK. (both of her SA are activated even if she is not active)

Thrill Shrieker
Gain ENRAGE and 1/2/3 stacks of precision when gaining a DRAGON CHARGE. ENRAGE is removed when a charge is spent.
The opponent suffers damage equal to 65% of their current HEALTH when TAGGING OUT while Squigly has ENRAGE.
(Disclaimer: usually her enemies tag back with 60% because they regenerate hp while are out.)

Xenomorph
GAME OVER
100% chance when TRANSMUTING to the DARK element to inflict a permanent DOOM effect, killing the opponent after 30 seconds. DOOM will be removed if Double is defeated.
When defeated, inflict 5 stack(s) of permanent BLEED.

Prims Plumage
BROAD SPECTRUM
While Peacock is alive, all teammates TAG IN with 2 BUFFS for each teammate alive based on their ELEMENTS for 10 seconds (except after teammate death).
While Peacock is alive, all projectiles have a 10% chance to inflict DEBUFFS for each enemy based on the opponent's ELEMENT for 10 seconds

Blue Bomber
Mega buster
When a teammate dies, gains 10/20/30% blockbuster, also absorbs their Signature ability.
If Blue Bomber dies, grant 3/4/5 barriers to her teammates, the first teammate using a Blockbuster absorbs her signature ability (included any other that she has absorbed)

Moody magus
MIX IT UP
Gain 1/2/3 BUFFS and inflict 1/2/3 debuffs based on the element of all fighters for 30 seconds when CHARGES a MORTUARY CHARGE or when using one.
DRAIN 2% Block buster meter per second from the opponent for each BUFF in Marie while CHARGED.

The original reference is Heavy from TF2. I'm not sure which part you're referencing. Taunt kills?
yeah
 
There are 3 issues with the proposal.

1st is how fast she can gain the Enrage
2nd, the fact it doesn't mesh with other Enrage sources, thus removing synergies are causing overlap issues
3rd, it's out of your control, as the enemy has to perform a specific action

Me and Aoskull went back and forth a lot on how to tweak her. I'm ok with the taunt reference, but imo Bella should be the one using a taunt and thus trigger the effect. I'm also against instant kills, as there's no way to play around it. Each instance of instant kill in the game is either hidden behind a low % chance or via Doom, which can be cheesed in different ways

If we gotta stick to the reference, I think she should gain Invincible somehow (Uber charged). And the taunt effect to be related to it somehow. And still, it shouldn't instant kill, but maybe deal % damage. Just throwing my thoughts out here, not proposing anything specific. My main point is that the instant kill condition is both too easy right now, and also highly situational as it's based on CPU actions
 
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Prims Plumage
BROAD SPECTRUM
While Peacock is alive, all teammates TAG IN with 2 BUFFS for each teammate alive based on their ELEMENTS for 10 seconds (except after teammate death).
While Peacock is alive, all projectiles have a 10% chance to inflict DEBUFFS for each enemy based on the opponent's ELEMENT for 10 seconds
So for example, the opponent has an Air, Fire, Water defender, the active defender will be afflicted with Bleed, Cripple and Armor Break? And likewise, if I have a Dark, Fire and Neutral offense, the tagging ally will gain Enrage, Precision, Thorns, Haste, Miasma and Barrier?

The SA1 changes are way too powerful, so I'm against it. It's already a very flexible effect, and doesn't need any changes. SA2 change on the other hand is more tolerable since its proc rate is quite low, and duration isn't too long. Support from me on this one, but not the SA1 change.

Xenomorph one is alright too. Guest Stars already provide a ridiculously easy way of applying Doom, so the buff here ain't too egregious. I'm fine with the increased Bleeds as well, considering their trigger condition
 
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There are 3 issues with the proposal.

1st is how fast she can gain the Enrage
2nd, the fact it doesn't mesh with other Enrage sources, thus removing synergies are causing overlap issues
3rd, it's out of your control, as the enemy has to perform a specific action

Me and Aoskull went back and forth a lot on how to tweak her. I'm ok with the taunt reference, but imo Bella should be the one using a taunt and thus trigger the effect. I'm also against instant kills, as there's no way to play around it. Each instance of instant kill in the game is either hidden behind a low % chance or via Doom, which can be cheesed in different ways

If we gotta stick to the reference, I think she should gain Invincible somehow (Uber charged). And the taunt effect to be related to it somehow. And still, it shouldn't instant kill, but maybe deal % damage. Just throwing my thoughts out here, not proposing anything specific. My main point is that the instant kill condition is both too easy right now, and also highly situational as it's based on CPU actions
I was thinking a lot in the old parody videos of the game, and trying to make her a weird defense mainly, with her signature working even in the bench.
This way, face her would limit your use of charges.

As attacker, you would need to taunt your enemy to use charges, that's it the taunt kill joke. But even if you know the patrons, exist some randomness that acts like a hard condition to relief on.


Your suggestions are fair, because right now is more like a joke, i like the idea of her using a taunt move (something like that double), not sure how to give her invincible tho.
I would like something pretty destructive for her and straight, even if in practical.

I am glad you took your time to think about, maybe it could be fixed to allow cerebella to activate her own signature.
Btw, she doesn't activate her sa with other enrages because it would be too easy.
 
KNUCKLE SANDVICH
Gain ENRAGE every 0.1 seconds while the enemy is charging a CHARGE ATTACK. ENRAGE is removed when the enemy stops charging
When Cerebella reach 5 stacks of ENRAGE, 1/2/3 enemies dies. (Enrage must be from her own SA, but it will not be stated in the description)
This is wild, I stopped reading the moment I saw this at first, but decided to give the other ones a try.
Eager Deceiver
ILLUSIONS OF GRANDEUR
BLOCKED HITS have a 100% chance to grant 1 stack each of PRECISION, BARRIER and BLESSING, well-timed blocks drains 10% BLOCKBUSTER METER.
50% chance when using a BLOCKBUSTER while RAVENOUS to convert 3 BUFF(S) into permanent ENRAGE, removed when overstuffed.
Reaching 5 permanent enrages grants Permanent Deadeye, Haste or immunity.
If she is getting upgraded to Well-timed blocks -> to just Blocked hits, I think the activation rate should be reduced. But then again if you are playing Umbrella you 90% of the time don't even block anyways, she can do infinite combos easily. So in a sense this activation rate is right, but I think she just needs a complete rework.
Dream Catcher
THE BIG SLEEP
SPECIAL MOVES and TAG INS have a 35% chance on HIT to STUN the opponent for 6 seconds (does not affect Dark Fighters).
Every 1 second(s) while facing a STUNNED opponent, Peacock gains 1 stack of PRECISION, and her teammates gain 5% BLOCKBUSTER METER, and 5% HEALTH.
I would increase the STUN chance to at least 50, heck even 75 so she synergizes with accuracy better. STUN itself prohibits making infinite combos anyways so there is no need to go for lower activation rates. Also I would just remove the Dark Fighter gimmick.
Altar Ego
INFERNAL MACHINATIONS
While near an opponent and not BLOCKING, inflict a random DEBUFF for 10 seconds every 3 seconds, using a blockbuster doubles the time of all debuffs, if facing umbrella or Annie, Double dies.
When using a TAUNT, remove all opponent DEBUFFS. For each DEBUFF removed, deal damage equal to 30% of Double's ATTACK to the opponent. Opponents defeated while TAUNTING cannot be revived.
If Black dahlia is in her team, grants 50% atk to black dahlia.
This is an interesting take, but I think this isn't what she needs. Currently she suffers greatly from a few oversights, like how HEX + taunt doesn't work as she consumes it and her SA2 is almost useless against high multiplier enemies. I think these two should be adressed first.
Criminal Mind
BRIAR STRAITS
Inflict DEATH MARK and gain THORNS for 10 seconds each when ANY Fighter deals at least 10% MAX HEALTH from a single HIT.
Opponents are inflicted with BLEED for 5 seconds when dashing while suffering from DEATH MARK. (both of her SA are activated even if she is not active)
Sounds like she would be a good support.
Thrill Shrieker
Gain ENRAGE and 1/2/3 stacks of precision when gaining a DRAGON CHARGE. ENRAGE is removed when a charge is spent.
The opponent suffers damage equal to 65% of their current HEALTH when TAGGING OUT while Squigly has ENRAGE.
(Disclaimer: usually her enemies tag back with 60% because they regenerate hp while are out.)
She is already one my two most used Squiglies. I don't think she needs this buff honestly, she works perfectly fine.
Xenomorph
GAME OVER
100% chance when TRANSMUTING to the DARK element to inflict a permanent DOOM effect, killing the opponent after 30 seconds. DOOM will be removed if Double is defeated.
When defeated, inflict 5 stack(s) of permanent BLEED.
Sure.
Prims Plumage
BROAD SPECTRUM
While Peacock is alive, all teammates TAG IN with 2 BUFFS for each teammate alive based on their ELEMENTS for 10 seconds (except after teammate death).
While Peacock is alive, all projectiles have a 10% chance to inflict DEBUFFS for each enemy based on the opponent's ELEMENT for 10 seconds
Aight.
Blue Bomber
Mega buster
When a teammate dies, gains 10/20/30% blockbuster, also absorbs their Signature ability.
If Blue Bomber dies, grant 3/4/5 barriers to her teammates, the first teammate using a Blockbuster absorbs her signature ability (included any other that she has absorbed)
Cool idea, it really portrays the Megaman. She would be a menace in rifts, I don't want any other menace to deal with xd.
Moody magus
MIX IT UP
Gain 1/2/3 BUFFS and inflict 1/2/3 debuffs based on the element of all fighters for 30 seconds when CHARGES a MORTUARY CHARGE or when using one.
DRAIN 2% Block buster meter per second from the opponent for each BUFF in Marie while CHARGED.
There is no force in the game that can make me manually CHARGE Marie's Mortuary Charge. It is currently the most clunky mechanic for me in the entire game. This sounds busted, but still I aint no charging that.

---

Putting the Heavy Handed at the top was a mistake, I thought you were gonna make everyone absolutely nuts like her.
 
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So for example, the opponent has an Air, Fire, Water defender, the active defender will be afflicted with Bleed, Cripple and Armor Break? And likewise, if I have a Dark, Fire and Neutral offense, the tagging ally will gain Enrage, Precision, Thorns, Haste, Miasma and Barrier?

The SA1 changes are way too powerful, so I'm against it. It's already a very flexible effect, and doesn't need any changes. SA2 change on the other hand is more tolerable since its proc rate is quite low, and duration isn't too long. Support from me on this one, but not the SA1 change.

Xenomorph one is alright too. Guest Stars already provide a ridiculously easy way of applying Doom, so the buff here ain't too egregious. I'm fine with the increased Bleeds as well, considering their trigger condition
I really like this peacock, but her effects don't always synergize like you want.
Her best interactions are against light enemies and with air teammates.
Or neutral in both cases.

So for example, the opponent has an Air, Fire, Water defender, the active defender will be afflicted with Bleed, Cripple and Armor Break? And likewise, if I have a Dark, Fire and Neutral offense, the tagging ally will gain Enrage, Precision, Thorns, Haste, Miasma and Barrier?
Yes, it is how it is meant to work.


If my suggestion pass, she would be more versatile and give us a good reason to have TAG IN COLD DOWN based teams.
In any case, the duration of the buffs is quite short, and precision will be wasted in the tag-in hit, surely.
she would be strong like raven Eliza, not at purrminator levels.


But she is pretty usable as a niche support rn
 
This is wild, I stopped reading the moment I saw this at first, but decided to give the other ones a try.
this was my power move 😭omg
If she is getting upgraded to Well-timed blocks -> to just Blocked hits, I think the activation rate should be reduced. But then again if you are playing Umbrella you 90% of the time don't even block anyways, she can do infinite combos easily. So in a sense this activation rate is right, but I think she just needs a complete rework.
i like this process in the argument, a complete rework would be fine, she is just raw damage and not even that good with that, i like try to aim 10 enrage with her via supports.
I would increase the STUN chance to at least 50, heck even 75 so she synergizes with accuracy better. STUN itself prohibits making infinite combos anyways so there is no need to go for lower activation rates. Also I would just remove the Dark Fighter gimmick.
fair enough! i see her as a character for tag ins.
This is an interesting take, but I think this isn't what she needs. Currently she suffers greatly from a few oversights, like how HEX + taunt doesn't work as she consumes it and her SA2 is almost useless against high multiplier enemies. I think these two should be adressed first.
She really needs a lot of things, i think she has a good change to hit infinite duration debuffs with crazy things like 10 seconds > 20 > 40 > 80 > 160 > 320. Of course, it will never be that perfect, but still she can land chains of 5 blockbusters with some ease.
Probably that would cause several bugs too.
Maybe if we add some formula like double's atk x debuff duration x amount of debuffs, but again this sounds like a bug bomb.
Sounds like she would be a good support.
yaya! nwn
She is already one my two most used Squiglies. I don't think she needs this buff honestly, she works perfectly fine.
I just feel annoy because they tag back with more of 50% hp, but is still pretty nice so i don't mind much.
Yaya
yay!
Cool idea, it really portrays the Megaman. She would be a menace in rifts, I don't want any other menace to deal with xd.
This was my favorite to be honest! i think it is balanced since she is a silver variant with silver stats.
One of the best teams you could make with her in defense is megalomaniac first + dw + blue bomber.
and has some cool uses in attack too!

Hex and tag outs would get rid of this, but is still pretty cool, she is my favorite from all my suggestions so far next to dead of winter.
There is no force in the game that can make me manually CHARGE Marie's Mortuary Charge. It is currently the most clunky mechanic for me in the entire game. This sounds busted, but still I aint no charging that.
Fair! i really like use her charge, but even so, this variant is a bronze, so she can't do much even with this signature.
---

Putting the Heavy Handed at the top was a mistake, I thought you were gonna make everyone absolutely nuts like her.

😭🗣️
 
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I really like this peacock, but her effects don't always synergize like you want.
Her best interactions are against light enemies and with air teammates.
Or neutral in both cases.


Yes, it is how it is meant to work.


If my suggestion pass, she would be more versatile and give us a good reason to have TAG IN COLD DOWN based teams.
In any case, the duration of the buffs is quite short, and precision will be wasted in the tag-in hit, surely.
she would be strong like raven Eliza, not at purrminator levels.


But she is pretty usable as a niche support rn
SA1 is going to be a huge buff dump. It's too much for a Silver. At the top of my head, she also has good synergy with Psycommander, Persona Assistant, Unfazed and Grim Fan

I'm only ok with the SA2 change, because it's only 1 effect per opponent and not 2 like the tag in
 
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