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  • [2018/06/22]
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  1. Stone

    Characters Mummy Dearest

    just want to say: this is completely false. She also gains blessings from using a blockbuster which allows her to use specials again. overall shes an eliza that requires the bare minimum of thought to use (and is one of the most used elizas in high tier rifts).
  2. Stone

    Ms. Fortune Invincibility

    While I see the frustration fighting with dark might, it can be seen as a skill to not pick a bad variant for the fight to begin with. Nevertheless, even he can win this fight if you keep up the pressure and time the grab bb2 correctly as it goes through stun and hits sufficiently often to not...
  3. Stone

    Ms. Fortune Invincibility

    every character has atleast 1 move or variant that can deal with it. Your job as a player is to pick the correct fighter for the fight. Im not bringing my GI Jazz to fight a Corrosive agent, a defender thats also otherwise pretty simple with the correct variant. Use moves that help you or...
  4. Stone

    Characters Please fix SA rates for Furry Fury

    some people forget it has a second condition too. are you certain you reached 200 consecutive hits with that condition satisfied?
  5. Stone

    Ms. Fortune Invincibility

    this is anything but a bug. Even simply using immunity and just keeping her under 10% for 11 sec works, healblock or simply buff removal works. Queitus now too yes.
  6. Stone

    OFFICIAL - 6.0 Update Notes - Marie's Debut!

    I'm from the opinion that if you cant beat no mercy without bleed you shouldn't be able to beat no mercy. There are numerous other ways to beat the mode with underleveled fighters. Think removing the immunity but keeeping bleeds useless was a good idea.
  7. Stone

    OFFICIAL - 6.0 Update Notes - Marie's Debut!

    this is really cool listening to the players like that, nice! keen on learning to play marie, thank you. Only missing the altar ego buff this update :')
  8. Stone

    Characters Altar Ego needs to be improved

    Pretext: I have a marqueed Altar Ego and have playtested her Altar Ego is one of the six new variants. She looks absolutely stunning and has a great attack stat. but, to cut to the chase: she is not good. TL/DR: bottom I reall like the idea of a damaging taunt. so here are some...
  9. Stone

    Characters Eliza’s marquee needs a reworks

    about the main topic: I agree, her marquee is among the bad ones (fukua and big band say hi) and even compared to those, it's quite bad. Heal wouldn't be reduntant because of the taunt (and prestige) though, its almost always nice to have access to. useful for what? for rift, atleast 5 are VERY...
  10. Stone

    Bug - Crash HURTING HURDLE & UPPER KHAT

    This isn't all that weird: projectiles have their own 'hurtboxes' and hitting these with other projectiles can trigger move/SA effects on the owner of the projectile. It probably is a bug but this mechanism has been present for as long as the game exist so far I know.
  11. Stone

    disbalanced character

    most of these are counters when used on the player's side: defense wont be benefitting from filia leech, photobop/BFF ( i mean, if it hits you you dont care about the debuffs being transferred: you are most likely dead anyways), and if played right, wont be able to use tea slip either (not to...
  12. Stone

    Staple moves for each fighter

    looks like you want to keep this updated so here is some input: Eliza: filia: Umbrella: fukua:
  13. Stone

    Annie Variant Palette: Cosmic Protector

    This looks very clean; nice work!
  14. Stone

    Fights Loadout feedback: good start!

    Hello! Loadouts were created to ease the switching between fighter used. by having to spend less time switching moves, you can spend more time playing! the current method is definitely is a good starting point. But its still forgettable and takes approximately 20-25 seconds and 18-21 button...
  15. Stone

    Collection Skill Drop/Upgrade revision

    Great argument, I see that I was looking at it wrongly. Thanks for making this point and you are absolutely right. Make the max upgrade of a move easier (read: cheaper) to unlock indeed.
  16. Stone

    Collection Skill Drop/Upgrade revision

    like the idea of keeping some of the rng when rolls are cheaper, and stats being pickable when expensive. I wouldn't see need (it would still be very nice, just not as required) to change the max lvl 15 upgrade to lvl 12 if that were the case though, as the self selection makes up for it.
  17. Stone

    4.9.2 Update Notes (Now Live!)

    I think it's meant to say 4 November instead of October =)
  18. Stone

    4.9.2 Update Notes (Now Live!)

    I'm really fan of the new PA's that add new mechanisms into the game! be it robo, squigly, filia etc. mostly agree with this: also, annie's arguably the worst out of the 3. I can only agree if she gains her PA meter while on the bench, if not, it basically means she has a lengthy timer and...
  19. Stone

    Collection Sets Mechanism

    I like to add the suggestion of making sets selectable from the fight screen aswell for easy access. With this I mean the bubbles that now show the number of moves a fighter has equipped (up to 5 bubbles in total) are replaced with slightly bigger bubbles that are clickable and have 1-5 written...
  20. Stone

    Relic Odds & Currency Efficiency

    Very interesting and clean, nice.