• [2018/06/22]
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Search results

  1. Cartouche‼

    Resolved Hathor's Return/Sekhmet's return to Eliza

    During the end of Hathor's Return where it looks like Eliza is back to her idle animation, she has an unflinching effect (not buff induced) for a few seconds where she can occasionally be unresponsive. This has happened in the middle of AI attacks and it shows the amount of damage taken but i...
  2. Cartouche‼

    Characters Sekhmet Mode Additions (Eliza)

    Suggestions: Add the Sekhem Lunge and the Signature Attack/Cartouche to Sekhmet's repertoire. Current Input Setup: ( ○ tap; ● long press ) ○ ○ ○ Warrior's Khopesh → Butcher's Blade ● Butcher's Blade (elongated with stagger effect) ↑ / ↓ Carpenter's Axe Suggested Input Setup 1...
  3. Cartouche‼

    Characters Celebrate Costumization <3

    i can see this being added as the final node in the character/signature ability branch of the skill tree, then being equipped via 3 bronze/silver/gold dots to the left of the character animation in the character info viewer
  4. Cartouche‼

    Missed the "A" train

    i played around with Big Band a bit and found that Beat Extend after the launcher will set you up to catch them via A Train immediately after. since both are blockbusters, beefy as heck damage strung together. this could maybe also lead into SSJ but i haven't tested it Disclaimer: can't confirm...
  5. Cartouche‼

    Fights DHC/Blockbuster Sequel Tag In

    As another option for tagging in a healthier/better equipped character instead of the sometimes risky raw tag. This could possibly be done by showing available BBs above the point character's move set upon blockbuster startup. If there are no fully loaded BBs, perhaps implement a way to...
  6. Cartouche‼

    Any JoJo move that you want ingame?

    well, this isn't a move, but i'd like to see Eliza's Dio palette on mobile...
  7. Cartouche‼

    Fights Air OK Blockbusters & Specials!

    i love that they've figured out a way to include the air only blockbusters and specials by adding a launcher to the beginning of the attacks but what if those were also made possible during the air juggle? They would be soooo much more satisfying to watch due to being closer to their execution...