• [2018/06/22]
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interface

  1. 2nd

    Collection Small suggestion: change the color of maxed out stats

    This would help new players understand that there are limits, and for late game players, would aid in swapping moves between characters for rift battles. Example:
  2. Erick Draves

    Collection Card Icons for better usser experience

    Following the post by https://forum.skullgirlsmobile.com/threads/suggestion-about-card-protection-and-favorites.5402/ (Thanks CRX and SOLBOOM) I had an Idea, where we could use some special Icons to identify our favorite characters, the ones we want to raise, or the ones we would like to, well...
  3. H

    Story A small but helpfully detail

    Hopefully this has not been mentioned before, but it could be very helpful for the game as a whole. Why not have an icon on Story mode stages that specify the amount of characters that "you" would be using, like a small icon or a number, or even a set of lines or marks around the stage icon...
  4. S

    Other Unpause Timer?

    This suggestion of mine is nothing big and I wanted to see if it could be added into the game. With my suggestion being an unpause timer. What I mean by that is that if you were to pause the game then you would be given three seconds to get back into the fight. Not for the sake of gaining an...
  5. F

    Collection Locking moves and fighters

    So, a problem I've had two times now is accidentally selling gold level moves. Sadly, for such an amazing game some very core issues are here. There is no "lock" system for ensuring that prided fighters and moves aren't accidentally sold. Additionally, the interface for the moves has a problem...