• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

peacock

  1. Thesmellofman

    Characters Peacock Untouchable

    I know I bring up this variant alot! mostly because I'm bored and I know it can be better and I love discussing new ideas. OLD (SM1) 5/10/15% chance of getting HIT to avoid all damage (also applies while blocking). OLD (SM2) Also gain UNFLINCHING for 4/5/6 seconds. NEW (SM1) 5/10/15% chance of...
  2. Thesmellofman

    Bug - Normal Peacock Bug "Deadly Airport"

    As of 7.0 there is a Peacock bug with "Deadly Airport" and "George's Day Out" When placing George then using the Deadly airport George would normally hit the target with the Deadly airport, now instead he just walks though the target when Deadly airport is active. Was this intended? I think I...
  3. Thesmellofman

    Characters My final thoughts for a Wildcard rework

    OLD (SM1) Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE. OLD (SM2) If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%. NEW (SM1) Inflict ONE of four debuffs, INVERSE POLARITY, FATIGUE, HEX or POWER SURGE for 6/7/8...
  4. Thesmellofman

    Characters My Ideas for Potential New Peacock Variants

    I know before anyone's says "put these in the Custom Fighters thread" these are not my Original color pallets, these are Hidden Variables official pallets. It wouldn't seem fair to put these in there since I didn't make them. But I just wanted to share my ideas for what Potential future Peacocks...
  5. Thesmellofman

    New Peacock Variant concept/idea

    (I did not make this color variant this a Official Variant color palette in the base Skullgirls game. No mater what way I put it, its technically an OC, I tried to keep as professional as possible). Inspired by: Sayaka Miki (Puella Magi Madoka Magica) according to the wiki. Light Variant...
  6. Thesmellofman

    My final suggestion for a That's all folks rework

    This is my last attempt at a potential rework for That's all folks. I am aware this variant is supposed to be defensive but It feels like it should be offensive, in way of being a poor man's Dream Catcher. OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant...
  7. P

    Bug - Normal 500kristalle & nichts bekommen

    500 Kristalle ausgegeben um für Peacock Blockbuster und Gold moves zu erhalten aber nichts bekommen!!
  8. Thesmellofman

    Reworking most Peacocks

    I know as of writing this I already posted one Peacock rework but I was like why not just fix the others that are bad/underpowerd. OLD (SM1) 5/10/15% chance of getting HIT to avoid all damage (also applies while blocking). OLD (SM2) Also gain UNFLINCHING for 4/5/6 seconds. NEW (SM1) 5/10/15%...
  9. Thesmellofman

    That's All Folks rework

    OLD (SM1) Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION. OLD (SM2) While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE. NEW (SM1) Projectiles have a 40/45/50% chance to inflict FATIGUE Projectiles have...
  10. SvenZ

    Characters Peacock - Marquee [Rework]

    This thread will be formatted and elaborated on on the Weekend. Creating the placeholder so I don't forget. When going underground, 3 new buttons will be presented Far Left - Reappear only Same Position - Reappear only Far Right - Reappear only We Retain clicking anywhere on the field (except...
  11. ZeoW

    Characters So, who's rework is next after Big Band?

    From what I've seen, the community have been very positive to Big Band's overall character rework changes. His gameplay is more smooth, his combo potential is better (that's what he does best!) and his ability effects have been updated to modern standards. The fact that the devs have decided to...
  12. C

    Brainstorming changes to some PAs!

    Hey, I've been thinking for some time that some PAs have some flaws or could be improved somehow. I don't mean to buff every PA to be about the same strength, SAs and MAs are not designed that way and I'm ok with that; this post is just a proposal to make some PAs more consistent or fix some...
  13. S

    help

    so I just got a Diamond Peacock, but I already have a shiny silver peacock that I’m almost done getting to Gold, and I almost have enough golds to get it to Diamond. Do I use the Diamond peacock or wait for the shiny one
  14. F

    Bug - Normal Fix peacock’s hitbox please

    Peacock hitbox is very buggy. When i try to kill thats all folks peacock every second hit dont do any damage and she uses her own combo. I was trying to kill her on almost every character but it don't works. Fix her hitboxes please
  15. M

    Bug - Normal Peacock's revolver special bug

    When you use the revolver against parasoul, sometimes the ai will counter it with the motor brigade bb in wich case you will avoid the damage but get immediately stunned even though you were not hit at all.
  16. Splashmouse

    Who's funnier, Peacock or Ms Fortune?

    I've come to realize they're both quite the jokesters, personally I can't decide who I'd go see do stand up if I had to choose one. On one hand, Peacock has the old timey slapstick, on the other, Ms Fortunes got the witty cat puns. I can't decide, heLP.
  17. Art3mes

    Pea Shooter VS Inkling

    As both have 'almost' the same SA's, I am wondering who is better as pure offensive character and even worth evolving into diamond? Or both are good? What is your opinion?
  18. DefGear

    Bug - Normal Peacock's Good Fellows (lv3 BB) can fail if the opponent tags out at the same time

    This happened to me when fighting the boss node in peacock's master story mode, I used good fellows against a low health Eliza when she suddenly tagged out for Parasoul, but instead of Parasoul being affected by the attack, the animation stopped when Peacock got close to her, canceling the...
  19. Yomady

    Peacock Move Tips: Unblockable Attack Usages & Brigade Counter

    A few tips for Peacock's general attacks which can bring joy to one's eyes (1HP moments) "Bang, Bang, Bang!" which can actually destroy Motor Brigade: Parasoul's Blockbuster, or even just generally stop the incoming attacks in general when Parasoul get's tagged in. Remember always to carry...
  20. M

    Master peacock help

    Heyo, I’ve managed to grind out every node in Peacock’s master story mode except one: 1xPeacock vs Dread Locks Filia and Djinn Frizz Filia My strongest Peacock is a maxed gold Ultraviolent with Special Feature, and while she’s got the damage output to win, Dread Lock’s SA’s really messes me up...