• [2018/06/22]
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stun

  1. A

    Fights Counter error

    Cuando parasoul usa el special 'Egret Dive' el rival no sufre de el efecto de stun. (Tengo un vídeo, pero el archivo es muy grande)
  2. Mrs.Incredible

    Bug - Normal Ms Fortune Meow and Furever Stun

    When battling a team (Order from 1st fighter to 3rd fighter: Poltergust, Meow and Furever, and Last hope) it appears that Meow and Furever stun ability was triggering during the 1st battle with Poltergust. Is this a bug? (Ms fortune never entered the battle, I was only fighting a squigly when...
  3. TonyPartridge30

    Bug - Normal Getting stunned during a BB

    iPhone 6s iOS 12.0.1 Game Version 2.7.0 So I notice this most reproducibly in the Accursed Experiments node with the "Personal Foul" modifier. Performing a multihit BB that enacts stun in the middle of the BB cancels the BB, and when the stun is applied, hits from the BB seemingly don't cause...
  4. Chocostix

    Fights Shell Stunned for decades.

    I think many have already known that Parasoul's event modifiers are pretty annoying as heck if you get hit once and it initiates the god forbid stun that lasts a decade while your opponent stands there like a dumb oaf before proceeding to ATTACK you again once the stun is gone, repeating the...
  5. fanghoul

    Bug - Normal Resonant Evil stunning too soon

    So twice today I've been using Rusty Painwheel against a Resonant Evil, and I tried to throw him when he had zero stacks armor, only to end up stunned before the throw even completed, which doesn't seem right. If I haven't thrown him yet, he hasn't been hit, so he shouldn't have a stack of...
  6. Black Egret#13

    Fights Stun counters Unflinching

    Pretty small change, but I think it makes sense as the two are complete opposites and there's no counter for stun yet. Unflinching has Armor break but that's armor's counter already. So Unflinching is removed when stun is inflicted, and stun is removed when Unflinching is inflicted. Might make...
  7. Black Egret#13

    Tuba Tuba stun too short

    Not really a bug, but definetly an issue. When using Big Band's Tuba Tuba, the stun is too short and ends right after the wall bounce. Maybe make the stun longer, or on the last hit instead?