at the current moment i honestly can’t say i love how the move system works. I really don’t like how they’re random. This makes a week worth of waiting for a single move with good stats feel completely worthless and sometimes makes me not even want to do my dailies.
I suggest that: moves are no longer given out, from relics or battles. period. Instead, you can purchase each move for your character, the price should be based on how many slot points it requires. Idk, if it’s a gold move then maybe 10k a slot point? You get a random roll on the move that you bought, and now you can REROLL your stats. But rerolls, shouldn’t be free, like maybe 25k a roll. But at the same time if you have moves you’d like to not reroll. Then maybe a new material that you can use to hold moves that you want at the expenditure of 5 (per stat you want to save) of this material.
Then you might be asking, what happens to dailies? Well, if you change the prizes to be only money, and then add some of the new material for rerolls, problem solved. You can make decent money but just selling the moves that you get but if every rank of the daily will give out even a little bit of the new material, there might be a reason to do those as well.
(Idea came from the video game TERA, there’s a reroll system for stats and I thought it would fit nicely into Skullgirls. Especially since that rift battles are a think and you need more competitively ready fighters/defenders.)
EXTRA IDEA:
Diamond moves?
After leveling a move up to level 15, for the price of 1 million gold and 250 essence of your fighter (50 of each in the case of rainbow blight) you can upgrade the move to MAX level and MAX damage. All stats are increased by 5% and the move becomes soulbound * locked to your character.
* you could add something to unlock it at a very high price.
I suggest that: moves are no longer given out, from relics or battles. period. Instead, you can purchase each move for your character, the price should be based on how many slot points it requires. Idk, if it’s a gold move then maybe 10k a slot point? You get a random roll on the move that you bought, and now you can REROLL your stats. But rerolls, shouldn’t be free, like maybe 25k a roll. But at the same time if you have moves you’d like to not reroll. Then maybe a new material that you can use to hold moves that you want at the expenditure of 5 (per stat you want to save) of this material.
Then you might be asking, what happens to dailies? Well, if you change the prizes to be only money, and then add some of the new material for rerolls, problem solved. You can make decent money but just selling the moves that you get but if every rank of the daily will give out even a little bit of the new material, there might be a reason to do those as well.
(Idea came from the video game TERA, there’s a reroll system for stats and I thought it would fit nicely into Skullgirls. Especially since that rift battles are a think and you need more competitively ready fighters/defenders.)
EXTRA IDEA:
Diamond moves?
After leveling a move up to level 15, for the price of 1 million gold and 250 essence of your fighter (50 of each in the case of rainbow blight) you can upgrade the move to MAX level and MAX damage. All stats are increased by 5% and the move becomes soulbound * locked to your character.
* you could add something to unlock it at a very high price.