But it's totally unfair man, they should follow the same rule like the other fighting games, for example in tekken when your life point is under 70℅ and oppenent under 60 or 50℅ defintely you should win when the time is upI think that change would alter the metagame too much.
This is true for conventional fighting games where stats and health are a 'fixed variable'. SGM is a bit different in that fighters are customizable and it is very easy to level up a team that has huge HP and Defense, have Armor, can regain health and even revive defeated teammates, all which leads to running out the 3 min clock every match. No one likes to play or watch a 'turtling' fight.But it's totally unfair man, they should follow the same rule like the other fighting games, for example in tekken when your life point is under 70℅ and oppenent under 60 or 50℅ defintely you should win when the time is up
At least it could not delete the prize fights winning streak if you loose by time out. I can deal with not winning by time out even if I had lots of HP more when time runs out, but, I lost many PF streaks because time outs just exactly because that, somehow the opponent turtled it out with revives or heals, and that's unfair I thinkThis is true for conventional fighting games where stats and health are a 'fixed variable'. SGM is a bit different in that fighters are customizable and it is very easy to level up a team that has huge HP and Defense, have Armor, can regain health and even revive defeated teammates, all which leads to running out the 3 min clock every match. No one likes to play or watch a 'turtling' fight.
It takes some getting used that there are no TKOs in SGM. And once you appreciate that, the game becomes much more fun and challenging. GL!
I went through the same adjustment when I first started SGM. In arcade-style fighting games, there has to be a winner, it just made more sense to give the win to the player with more health and move on. Since SGM tracks defensive wins too, I think the Devs gave the AI teams the benefit of surviving a match that times out the win. Think of it as Time in SGM is on the defending team's side and can only be defeated if all other teammates are defeated first.At least it could not delete the prize fights winning streak if you loose by time out. I can deal with not winning by time out even if I had lots of HP more when time runs out, but, I lost many PF streaks because time outs just exactly because that, somehow the opponent turtled it out with revives or heals, and that's unfair I think