1. [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy
    Dismiss Notice

Fights AI defect

Discussion in 'Feedback & Suggestions' started by luckykhanh, Apr 3, 2018.

  1. luckykhanh

    luckykhanh Member

    Joined:
    Mar 25, 2018
    Messages:
    85
    Likes Received:
    59
    Is it just me or everyone has the problem of AI fighters triggering blockbuster while they are still being hit in the combo? It is quite annoying as it turns the tide immediately.
     
  2. Fel

    Fel wuf
    Moderator

    Joined:
    Jul 16, 2017
    Messages:
    516
    Likes Received:
    496
    AI is just too frame perfect :(
     
    luckykhanh likes this.
  3. Liam

    Liam !Robot
    Hidden Variable Dev

    Joined:
    May 17, 2017
    Messages:
    1,357
    Likes Received:
    2,265
    This isn't possible, and if you find an instance of this happening, then that would be a bug!
    Keep in mind when the combo counter switches from Yellow to Red, there was an opening for your opponent to attack.

    Doing a ground combo (Tap the screen three times) then attempting to do another ground combo right after for example will allow the AI to use a blockbuster and punish you.
    This goes both ways, if the AI attempted this on you, you can use your own blockbuster.

    @Fel wrote a guide on understanding the combo counter, here:
    http://forum.skullgirlsmobile.com/threads/combo-counters-a-complete-guide.2802/
     
    luckykhanh and Fel like this.
  4. luckykhanh

    luckykhanh Member

    Joined:
    Mar 25, 2018
    Messages:
    85
    Likes Received:
    59
    Thanks for the rep, I will notice that (y)
     
    Liam likes this.

Share This Page