- Joined
- Sep 13, 2017
- Messages
- 34
- Reaction score
- 60
- Points
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- Age
- 25
Your good ol suitcase is back again but this time it is something that...kinda peeves him. Something that has constantly peeved this luggage since 2.6.
Intercepting; a strong and useful strategy to avoid getting touched and therefore avoid getting bb3'd. Sounds good on paper right? Practice....yes it does work!....sometimes....
and by sometimes... I mean when the AI doesn't spam block dash multiple times in a row:
Context: Offscreen but, the Painwheel I had was lost because Parasoul had been doing this 7 times repeatedly. While I did win the match, it was extremely close of a time out because of this block spam.
Why I find it frustrating:
More often than not, the ai spams block when I attempt to intercept. Had I used a launcher or a trip or if this was on the live wire node on rift (Which has happened a fair lot for me before for this issue), this would've ended in a loss for me.
I hate to sound petty or salty which I cannot deny that I am a bit feeling that way, but its been a constant issue for me and makes me wonder if intercepting can even help at all at times.
In terms of how many times the AI do this. I've fought the characters multiple times to see how their ai is. My conclusions are this:
Now are there ways around this annoying ai tactic? I suppose? But having tried a huge amount of times with these methods. The trouble is more than it's worth:
Intercepting; a strong and useful strategy to avoid getting touched and therefore avoid getting bb3'd. Sounds good on paper right? Practice....yes it does work!....sometimes....
and by sometimes... I mean when the AI doesn't spam block dash multiple times in a row:
Context: Offscreen but, the Painwheel I had was lost because Parasoul had been doing this 7 times repeatedly. While I did win the match, it was extremely close of a time out because of this block spam.
Why I find it frustrating:
More often than not, the ai spams block when I attempt to intercept. Had I used a launcher or a trip or if this was on the live wire node on rift (Which has happened a fair lot for me before for this issue), this would've ended in a loss for me.
I hate to sound petty or salty which I cannot deny that I am a bit feeling that way, but its been a constant issue for me and makes me wonder if intercepting can even help at all at times.
In terms of how many times the AI do this. I've fought the characters multiple times to see how their ai is. My conclusions are this:
- Parasoul, Valentine and Double AI - Once they do this, they almost will constantly do it. Its gotten to the point where it's just flat out frustrating to even consider intercepting.
- Cerebella,Ms. Fortune, Filia, Squigly and Big Band AI - Sometimes they will be as frustrating as Parasoul, Valentine and Double. However they don't seem to do it as much. With that being said, I've had them both spam block mid dash or from far away. More often then not this leads to time out simply because simply dashing at them leads to them retaliating back, forcing you to block and risked getting bb3'd or hope in vain that they come to you. It can be especially annoying when its a reactive armor node, or the opponents are Meow N Furevers and Futile Resistance Big Bands.
- Painwheel, Peacock and Robo Fortune AI - Do they block mid dash? At times, yes. However they don't (THANKFULLY) do it often. It can still be annoying but in their case, I can at least see it coming. Honestly I think their the only ones where their block mid-dash isn't annoying or atleast...tolerable.
- Beowulf AI - After experimenting enough times. I can conclude Beowulf is the only character who doesn't spam or even block mid dash. If anything, the issue is intercepting without getting hit by his dash but that's another story for another time since so far, it hasn't been the worst thing i've had.
Now are there ways around this annoying ai tactic? I suppose? But having tried a huge amount of times with these methods. The trouble is more than it's worth:
- DO THE BLOCK YOURSELF - After that one tweet that showed that in 3.2, characters can safely approach and attack their opponents on block without being punished by blockbusters and other attacks. Now thats nice and all. But sometimes, the ai will NOT use the BB even with all their bb's full. This means either try to back dash out of there or risk a bb3. So this tactic I cannot always rely on.
- GRABBING - As seen in the video, I did grab the Parasoul spamming this block multiple times. Sometimes it works but usually the AI will simply escape the throw. This is especially risky when it is a Cerebella spamming block mid dash. As you put yourself at risk grabbing her.
- GRAB-BASED BBS and SPECIALS- Examples of these types of block busters include:
- Geatish Trepak
- Lupine Pummel
- Diamond Drop
- Merry-Go-Rilla
- They do work don't get me wrong but you always have these available being either on cooldown or need meter. They're probably the best bet at the moment sadly.
- BB3 - BB3s suffer a similar fate to Grab-Based BBs except its worse for them because of the amount of meter needed for them. That and some hit a lot of times so you may end up triggering an SA or modifier and possibly time out.
- HEAD HUNTER and OVERCLOCKED - Both of these variant's have SAs regarding towards unblock able attacks and both do a great job dealing with this issue. I have a Marquee'd Overclocked for this occasion after a lucky pull. The issue here is both of these fighters aren't exactly simple to obtain and your reliant on RNG and having enough resources to pump into them. They are still excellent fighters but RNG is not on our sides usually.
- Stop the ai from blocking middash altogether. OR
- Reduced the amount of times they do this at the very least if it has to, for some unknown reason need to stay. Maybe around the Peacock,Painwheel, Robo Fortune level.
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