We can have a discussion without aggression. Yes it is easy, don't jump to conclusion to undermine the point I'm making.
It's that having so many copy's of certain moves creates the opportunity for strange interactions that mess up the flow of gameplay.
When MGR gets tossed out 5 times in a row there's few things any characters can do except hope they're out of range. Being able to duck to dodge would've a helpful option.
Points:
1.- With the actual AI first of all it never waits for using the mgr at the right moment, but if did you have to sacrifice slots or another BBs that would be useful and more dangerous
2.- Why the BBs don’t feel so dangerous and a special move yes? Because you can block them, and you can block them in order for the easy mobile mechanic to work, in order to simplify you have to sacrifice certain things: jump, high def, low def, an actual fighting mechanic, but the game is not a fighting game; is a RPG Phone game, so you lower the depth in order to increase accessibility
3.- the suggestion you are talking about, it would be useful if all the char had grabs in the meantime they don’t.
4.- There’s already an option to avoid the move: with PW, swipe 2 up. Again, the rpg gives certain char an advantage over others and vice versa
5.- The flow of gameplay is not interrupted by a sequence of a move, because the task is doable: where would be interrupted? If the AI just blocks, then your only choice would be to have a grab to even make a combo, otherwise it wouldn’t be doable and that’s when the flow is interrupted