The 6.5 update is smaller than usual, and we got no adjustment. But it's not all bad things. I also think no adjustments means that devs are thinking about adjustments seriously and gave us more room to create perfect suggestions.
So, I'll post the base suggestion for this new season here! I'll use this as a starting point and then spend this 3 months tweaking and changing the suggestions based on feedback.
There are a lot of contents, I’ve attached spoilers for each suggestions.
Comments for this suggestions are always welcome. If you have better suggestions, feel free to comment here! Your feedback will surely be helpful to create my future suggestions!
So, I'll post the base suggestion for this new season here! I'll use this as a starting point and then spend this 3 months tweaking and changing the suggestions based on feedback.
There are a lot of contents, I’ve attached spoilers for each suggestions.
Untouchable
Sig1 - 10/12/15% chance to avoid all damage and gain UNFLINCHING for 6 seconds.
Sig2 - All teammate’s ACCURACY increases by 20/25/30% (cannot exceed 50%)
Sig1 - 10/12/15% chance to avoid all damage and gain UNFLINCHING for 6 seconds.
Sig2 - All teammate’s ACCURACY increases by 20/25/30% (cannot exceed 50%)
Risky Ginger
Sig1 - When hitting an ATTACKING opponent, gain ENRAGE and inflict RANDOM DEBUFF for 10/12/15 seconds. 1 ENRAGE will removed after each blocked hit, but while near a tear, gain 5% BB METER instead.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BB will become UNBLOCKABLE and reset the timer of all opponent DEBUFF (except STUN and DOOM)
Sig1 - When hitting an ATTACKING opponent, gain ENRAGE and inflict RANDOM DEBUFF for 10/12/15 seconds. 1 ENRAGE will removed after each blocked hit, but while near a tear, gain 5% BB METER instead.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BB will become UNBLOCKABLE and reset the timer of all opponent DEBUFF (except STUN and DOOM)
Princess Pride
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig2 - Inflict 10/12/15% bonus damage per current active tear.
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig2 - Inflict 10/12/15% bonus damage per current active tear.
Idol Threat
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grant FINAL STAND and 2 stacks of ARMOR for 8/10/12 seconds.
Sig2 - While benefiting from ARMOR, swap 1 opponent’s BUFF and 1 her DEBUFF every 5/4/3 seconds.
Note - Sig2 is also works as a simple buff stealer or debuff pusher
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grant FINAL STAND and 2 stacks of ARMOR for 8/10/12 seconds.
Sig2 - While benefiting from ARMOR, swap 1 opponent’s BUFF and 1 her DEBUFF every 5/4/3 seconds.
Note - Sig2 is also works as a simple buff stealer or debuff pusher
Firefly
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15/20/25%. Effect will doubled while below 50% health. Gain ENRAGE for 10 seconds every second while BLOCKING.
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15/20/25%. Effect will doubled while below 50% health. Gain ENRAGE for 10 seconds every second while BLOCKING.
Bad Ms Frosty
Sig1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BB and ARMOR BREAK for 5/6/7 seconds.
Sig2 - CRIT RATE of BB increases by 25/30/35%.
Sig1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BB and ARMOR BREAK for 5/6/7 seconds.
Sig2 - CRIT RATE of BB increases by 25/30/35%.
Ms.Trial
Sig1 - When hitting an ATTACKING opponent, remove 1 BUFF and gain 3/4/5 stacks of PRECISION.
Sig2 - PRECISION HIT will ignore DEF and ARMOR and has 10/15/20% increased CRIT DAMAGE.
Sig1 - When hitting an ATTACKING opponent, remove 1 BUFF and gain 3/4/5 stacks of PRECISION.
Sig2 - PRECISION HIT will ignore DEF and ARMOR and has 10/15/20% increased CRIT DAMAGE.
No Egrets
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, inflict IMMOBILIZE.
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, inflict IMMOBILIZE.
Megasonic
Sig1 - When blocking a hit, reduce damage taken by 25/50/75% and gain ENRAGE and THORNS for 10 seconds. (Enrage removal is gone)
Sig2- While benefitting from ENRAGE, 25/35/50% of the damage dealt is regained as health and 10% chance on hit to increase the duration of all BUFF by 1 seconds.
Sig1 - When blocking a hit, reduce damage taken by 25/50/75% and gain ENRAGE and THORNS for 10 seconds. (Enrage removal is gone)
Sig2- While benefitting from ENRAGE, 25/35/50% of the damage dealt is regained as health and 10% chance on hit to increase the duration of all BUFF by 1 seconds.
Heavy Handed
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
Note - Unflinching will not disappear after next hit
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
Note - Unflinching will not disappear after next hit
Parasite Weave
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.
Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.
Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
Temple Tyrant
Sig1 - When TRANSMUTING to an elemental advantage, heal 15/20/25% health and gain 3 RANDOM BUFF for 20 seconds.
Sig2 - No change
Sig1 - When TRANSMUTING to an elemental advantage, heal 15/20/25% health and gain 3 RANDOM BUFF for 20 seconds.
Sig2 - No change
Chameleon Twist
Sig1 - When hitting an ATTACKING opponent, gain MIASMA and EVASION for 5/7/10 seconds.
Sig2 - 5/7/10% chance when HIT to gain MIASMA and EVASION for 5/7/10 seconds.
Sig1 - When hitting an ATTACKING opponent, gain MIASMA and EVASION for 5/7/10 seconds.
Sig2 - 5/7/10% chance when HIT to gain MIASMA and EVASION for 5/7/10 seconds.
Dragon Brawler
Sig1 - No change
Sig2 - When defeating opponent with BB, gain 25/35/50% BB meter and maximize HYPE.
Sig1 - No change
Sig2 - When defeating opponent with BB, gain 25/35/50% BB meter and maximize HYPE.
Feathered Edges
Sig1 -Well-timed blocking remove all DEBUFF, grant 3 stacks of BARRIER and disable opponent’s BB and TAG INS for 10 seconds.
Sig2 - While benefiting from BARRIER, she does not react projectile hit and reflect 20/25/30% of close-range attack damage and 100/150/200% of projectile damage.
Sig1 -Well-timed blocking remove all DEBUFF, grant 3 stacks of BARRIER and disable opponent’s BB and TAG INS for 10 seconds.
Sig2 - While benefiting from BARRIER, she does not react projectile hit and reflect 20/25/30% of close-range attack damage and 100/150/200% of projectile damage.
Heavy Metal
Sig1 - 10/13/15% chance to gain ARMOR for 5 seconds when each fighter hits with close-range attack (includes blocking)
Sig2 - While benefiting from ARMOR, inflict 100% bonus damage.
Sig1 - 10/13/15% chance to gain ARMOR for 5 seconds when each fighter hits with close-range attack (includes blocking)
Sig2 - While benefiting from ARMOR, inflict 100% bonus damage.
Reimaged
Sig1 - No change
Sig2 - When defeated or detonating, remove opponent BUFF and DRAIN 100% of opponent’s BB meter. Also once per match, resurrect with 25% health and gain permanent HEAVY REGEN and 2 stacks of ENRAGE.
Sig1 - No change
Sig2 - When defeated or detonating, remove opponent BUFF and DRAIN 100% of opponent’s BB meter. Also once per match, resurrect with 25% health and gain permanent HEAVY REGEN and 2 stacks of ENRAGE.
Dead of Winter
Sig1 - After being dead for 30/25/20 seconds, RESURRECT with 25% health and gain 3/4/5 stacks of permanent ARMOR. ARMOR will removed each time she suffered from 5-hit combo.
Sig2 - While benefiting from ARMOR, gain MIASMA for 5/7/10 seconds each time she suffered from 5-hit combo.
Sig1 - After being dead for 30/25/20 seconds, RESURRECT with 25% health and gain 3/4/5 stacks of permanent ARMOR. ARMOR will removed each time she suffered from 5-hit combo.
Sig2 - While benefiting from ARMOR, gain MIASMA for 5/7/10 seconds each time she suffered from 5-hit combo.
Terror Byte
Sig1 - Inflict WITHER and GUARD BREAK for 10 seconds every 3 seconds while not suffering from HIT (includes blocking)
Sig2 - No change
Sig1 - Inflict WITHER and GUARD BREAK for 10 seconds every 3 seconds while not suffering from HIT (includes blocking)
Sig2 - No change
Scarlet Viper
Sig1 - When entering Sekmet mode, both fighters gain bleed and Eliza gain ENRAGE for 15 seconds each.
Sig2 - When suffered from DEBUFF, 25/35/50% chance to convert it to 5% of your MAX HEALTH.
Sig1 - When entering Sekmet mode, both fighters gain bleed and Eliza gain ENRAGE for 15 seconds each.
Sig2 - When suffered from DEBUFF, 25/35/50% chance to convert it to 5% of your MAX HEALTH.