• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Characters Base reworking suggestions (2024 autumn- winter)

Aoskull

Well-Known Member
Joined
Mar 31, 2023
Messages
107
Reaction score
149
Points
63
Age
23
Location
Japan
The 6.5 update is smaller than usual, and we got no adjustment. But it's not all bad things. I also think no adjustments means that devs are thinking about adjustments seriously and gave us more room to create perfect suggestions.

So, I'll post the base suggestion for this new season here! I'll use this as a starting point and then spend this 3 months tweaking and changing the suggestions based on feedback.

⚠️There are a lot of contents, I’ve attached spoilers for each suggestions.
Untouchable🔵
Sig1 - 10/12/15% chance to avoid all damage and gain UNFLINCHING for 6 seconds.
Sig2 - All teammate’s ACCURACY increases by 20/25/30% (cannot exceed 50%)
Risky Ginger🔴
Sig1 - When hitting an ATTACKING opponent, gain ENRAGE and inflict RANDOM DEBUFF for 10/12/15 seconds. 1 ENRAGE will removed after each blocked hit, but while near a tear, gain 5% BB METER instead.

Sig2 - With at least 5/4/3 stacks of ENRAGE, BB will become UNBLOCKABLE and reset the timer of all opponent DEBUFF (except STUN and DOOM)
Princess Pride🟡
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.

Sig2 - Inflict 10/12/15% bonus damage per current active tear.
Idol Threat🔵
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grant FINAL STAND and 2 stacks of ARMOR for 8/10/12 seconds.

Sig2 - While benefiting from ARMOR, swap 1 opponent’s BUFF and 1 her DEBUFF every 5/4/3 seconds.

Note - Sig2 is also works as a simple buff stealer or debuff pusher
Firefly🔴
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.

Sig2 - BLOCK PROFICIENCY increases by 15/20/25%. Effect will doubled while below 50% health. Gain ENRAGE for 10 seconds every second while BLOCKING.
Bad Ms Frosty🔵
Sig1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BB and ARMOR BREAK for 5/6/7 seconds.

Sig2 - CRIT RATE of BB increases by 25/30/35%.
Ms.Trial🟢
Sig1 - When hitting an ATTACKING opponent, remove 1 BUFF and gain 3/4/5 stacks of PRECISION.

Sig2 - PRECISION HIT will ignore DEF and ARMOR and has 10/15/20% increased CRIT DAMAGE.
No Egrets🔵
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.

Sig2 - While opponent is suffering from all 3 DEBUFF above, inflict IMMOBILIZE.
Megasonic🟣
Sig1 - When blocking a hit, reduce damage taken by 25/50/75% and gain ENRAGE and THORNS for 10 seconds. (Enrage removal is gone)

Sig2- While benefitting from ENRAGE, 25/35/50% of the damage dealt is regained as health and 10% chance on hit to increase the duration of all BUFF by 1 seconds.
Heavy Handed🔴
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.

Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.

Note - Unflinching will not disappear after next hit
Parasite Weave 🔴
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.

Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
Temple Tyrant🔵
Sig1 - When TRANSMUTING to an elemental advantage, heal 15/20/25% health and gain 3 RANDOM BUFF for 20 seconds.

Sig2 - No change
Chameleon Twist🟢
Sig1 - When hitting an ATTACKING opponent, gain MIASMA and EVASION for 5/7/10 seconds.

Sig2 - 5/7/10% chance when HIT to gain MIASMA and EVASION for 5/7/10 seconds.
Dragon Brawler🔴
Sig1 - No change

Sig2 - When defeating opponent with BB, gain 25/35/50% BB meter and maximize HYPE.
Feathered Edges🔵
Sig1 -Well-timed blocking remove all DEBUFF, grant 3 stacks of BARRIER and disable opponent’s BB and TAG INS for 10 seconds.

Sig2 - While benefiting from BARRIER, she does not react projectile hit and reflect 20/25/30% of close-range attack damage and 100/150/200% of projectile damage.
Heavy Metal🔵
Sig1 - 10/13/15% chance to gain ARMOR for 5 seconds when each fighter hits with close-range attack (includes blocking)

Sig2 - While benefiting from ARMOR, inflict 100% bonus damage.
Reimaged🔵
Sig1 - No change

Sig2 - When defeated or detonating, remove opponent BUFF and DRAIN 100% of opponent’s BB meter. Also once per match, resurrect with 25% health and gain permanent HEAVY REGEN and 2 stacks of ENRAGE.
Dead of Winter 🔵
Sig1 - After being dead for 30/25/20 seconds, RESURRECT with 25% health and gain 3/4/5 stacks of permanent ARMOR. ARMOR will removed each time she suffered from 5-hit combo.

Sig2 - While benefiting from ARMOR, gain MIASMA for 5/7/10 seconds each time she suffered from 5-hit combo.
Terror Byte🟣
Sig1 - Inflict WITHER and GUARD BREAK for 10 seconds every 3 seconds while not suffering from HIT (includes blocking)

Sig2 - No change
Scarlet Viper🔴
Sig1 - When entering Sekmet mode, both fighters gain bleed and Eliza gain ENRAGE for 15 seconds each.

Sig2 - When suffered from DEBUFF, 25/35/50% chance to convert it to 5% of your MAX HEALTH.
Comments for this suggestions are always welcome. If you have better suggestions, feel free to comment here! Your feedback will surely be helpful to create my future suggestions!
 
I thought you’re talking about rift base rework… title confused me but should’ve guessed since this is your passion. Hope some ideas get adopted next patch.
 
Hey there, hope you are doing well. Checked out all of them and most of them are looking pretty good. Nice job! Got some feedback and suggestions for you.

Oh also, if I understood correctly Risky Ginger doesn't lose ENRAGE on block when near the TEAR?

---

Bad Ms Frosty

SA2 seemed redundant as this signature ability works every 7 seconds and she has lots of multi-hits, so here is something potentially more fun.

SA1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BB and ARMOR BREAK for 5/6/7 seconds. [UNCHANGED]

SA2 - When an ARMOR BROKEN opponent is knocked down they take damage equal to 10/15/20% of their current health. (Like frost-shattering as her name suggests)

---

No Egrets:

Very cool idea, but I think it needs to be more impactful.

SA1: CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds. [UNCHANGED]

SA2: While opponent is suffering from all 3 DEBUFFS above, 25/35/50% chance on hit to convert a BUFF to SLIME.

---

Megasonic

Feels a bit too like Brass Bandit, your version definitely has his niche, but with better sustain and worse buff extend. Here is my iteration.

SA1: When blocking a hit gain ENRAGE and THORNS for 10/12/15 seconds.

SA2: While benefitting from ENRAGE, 15/20/25% of the damage dealt is regained as health and a THORNS stack is expended to prevent enemy from inflicting a DEBUFF.

---

Heavy Handed

We have talked about her in a post of yours earlier, I still think this is pretty weak. Charge Attacks are fundamentally risky, after the second charge attack they will try to interrupt you. For sure you can find workarounds but it is just not worth the effort in her current state. Here is my previous suggestion.

SA1:

CHARGE ATTACKS bounce enemies off the wall (similar to Marie's Haymaker) and remove one DEBUFF from self. During CHARGE ATTACK you have UNFLINCHING and cannot suffer more than 25/20/15% HEALTH from a single HIT.

SA2:

UNFLINCHING grants ENRAGE AND PRECISION every 0.3/0.2/0.1 seconds. Each PRECISION hit deals UNHEALABLE DAMAGE and converts one ENRAGE to REGEN for 5 seconds.

---

Terror Byte

Guard Break on Robo-Fortune is kinda Number Cruncher's niche, so I feel like something else would be better suited for her, so that NC can preserve her niche.

SA1: Inflict SLOW and POWER SURGE for 5/7/10 seconds after every 3 seconds not suffering a hit (includes blocked hits).

SA2: HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and detonates SLOW, POWER SURGE and WITHER; dealing 3% MAX HEALTH damage per stack.

---

Keep up the good work, see you again!
 
Hey there, hope you are doing well. Checked out all of them and most of them are looking pretty good. Nice job! Got some feedback and suggestions for you.

Oh also, if I understood correctly Risky Ginger doesn't lose ENRAGE on block when near the TEAR?

---

Bad Ms Frosty

SA2 seemed redundant as this signature ability works every 7 seconds and she has lots of multi-hits, so here is something potentially more fun.

SA1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BB and ARMOR BREAK for 5/6/7 seconds. [UNCHANGED]

SA2 - When an ARMOR BROKEN opponent is knocked down they take damage equal to 10/15/20% of their current health. (Like frost-shattering as her name suggests)

---

No Egrets:

Very cool idea, but I think it needs to be more impactful.

SA1: CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds. [UNCHANGED]

SA2: While opponent is suffering from all 3 DEBUFFS above, 25/35/50% chance on hit to convert a BUFF to SLIME.

---

Megasonic

Feels a bit too like Brass Bandit, your version definitely has his niche, but with better sustain and worse buff extend. Here is my iteration.

SA1: When blocking a hit gain ENRAGE and THORNS for 10/12/15 seconds.

SA2: While benefitting from ENRAGE, 15/20/25% of the damage dealt is regained as health and a THORNS stack is expended to prevent enemy from inflicting a DEBUFF.

---

Heavy Handed

We have talked about her in a post of yours earlier, I still think this is pretty weak. Charge Attacks are fundamentally risky, after the second charge attack they will try to interrupt you. For sure you can find workarounds but it is just not worth the effort in her current state. Here is my previous suggestion.

SA1:

CHARGE ATTACKS bounce enemies off the wall (similar to Marie's Haymaker) and remove one DEBUFF from self. During CHARGE ATTACK you have UNFLINCHING and cannot suffer more than 25/20/15% HEALTH from a single HIT.

SA2:

UNFLINCHING grants ENRAGE AND PRECISION every 0.3/0.2/0.1 seconds. Each PRECISION hit deals UNHEALABLE DAMAGE and converts one ENRAGE to REGEN for 5 seconds.

---

Terror Byte

Guard Break on Robo-Fortune is kinda Number Cruncher's niche, so I feel like something else would be better suited for her, so that NC can preserve her niche.

SA1: Inflict SLOW and POWER SURGE for 5/7/10 seconds after every 3 seconds not suffering a hit (includes blocked hits).

SA2: HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds and detonates SLOW, POWER SURGE and WITHER; dealing 3% MAX HEALTH damage per stack.

---

Keep up the good work, see you again!
Heyyyy long time no see!

Thanks for your feedback! I’ll take it into my consideration to make my future suggestion. No Egrets seems to be really nice! (I am still not convinced about the Heavy Handed, but it’s just an opinion, I won't say anymore.)

About Ginger, Yes! She won’t lose enrage while near a tear and gain BB meter instead. This will allow her to use Toss or Shower very effectively and make it easier to activate sig2! It would be amazing to guard against Argus Agony, Gravity Slingshot etc. near Tears…!✨
 
  • Like
Reactions: Kheul