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- Jun 23, 2017
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There have been many a thread and discussion on the topic of BB3s, some arguing they are to strong, others arguing you just need to git gud.
For me, they are simply the mechanic that always makes me stop playing the game for the day, because my streak just got ruined by an attack i couldn't defend against.
Especially once the streak 15+ bonus buffs make the AI stronger, they quickly become instant kills no matter what you do, while your own BB3s barely scratch them.
So i've come with a suggestion on how BB3s may alternatively work, to make them more of an actual cool finisher move, than an instant-win button for the AI.
My suggestion would rework the damage all BB3s do from a flat amount of damage dependend on your Atk rating, to do percentage health damage instead - meaning they will always drain the same amount of percent of health and do not scale with a fighters damage stat.
This would mean they remain a strong tool in the players arsenal as enemy health scales more and more, while the AI not being able to instantly kill one of your fighters if it so desires.
This is just one idea i had for moving BB3s away from being stuck between being barely useful for players while being instantkills the other way around and it has it's own problems of course.
However, they are probably the most frequent reason as to why i will put the game down for the rest of a day, because it feels incrdibly frustrating losing so much progress in your streaks to an attack you can do nothing against. There is a few other attacks/mechanics that solicit the same reaction from me, but that's for another topic.
Maybe you guys have some ideas how we could balance BB3s too though and i'd love to here them!
For me, they are simply the mechanic that always makes me stop playing the game for the day, because my streak just got ruined by an attack i couldn't defend against.
Especially once the streak 15+ bonus buffs make the AI stronger, they quickly become instant kills no matter what you do, while your own BB3s barely scratch them.
So i've come with a suggestion on how BB3s may alternatively work, to make them more of an actual cool finisher move, than an instant-win button for the AI.
My suggestion would rework the damage all BB3s do from a flat amount of damage dependend on your Atk rating, to do percentage health damage instead - meaning they will always drain the same amount of percent of health and do not scale with a fighters damage stat.
This would mean they remain a strong tool in the players arsenal as enemy health scales more and more, while the AI not being able to instantly kill one of your fighters if it so desires.
This is just one idea i had for moving BB3s away from being stuck between being barely useful for players while being instantkills the other way around and it has it's own problems of course.
However, they are probably the most frequent reason as to why i will put the game down for the rest of a day, because it feels incrdibly frustrating losing so much progress in your streaks to an attack you can do nothing against. There is a few other attacks/mechanics that solicit the same reaction from me, but that's for another topic.
Maybe you guys have some ideas how we could balance BB3s too though and i'd love to here them!
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