Idk. Just a silly little observation of mine. At least now I can call buer overdrive autism overdrive, unless that's offensive to you guys.
But I'm not sure about the offensive characters meta you're suggesting. If anything, the game favors combos. Look at Sekhmet. She's nearly useless because EVERYONE just blocks her attacks, making diva intervention nearly useless unless you can chain into her. Armed forces and res evil are two characters that circumvent this. We need other characters that can easily access something like unflinching or armor. Untouchable sorta had the right idea, but stopped just short of actually getting there. I feel like having a skin that worked like the opposite of epic sax (where it would REDUCE damage per hit taken up to 50%) would fit in better. Thoughts?
In general, we need more gold tier passives. (Resonant Evil Big Band is silver but is gold worthy) We can expect to get more later down the line I suppose so all we can do is wait. Also, I'm not sure I really like the reduce damage per combo hit passive since that's almost only relevant against Big Bands and certain unblockables and is something the AI would utilize more than the player. It's basically a watered down version of armor when hit. (which is already invincibility at 4 stacks, less stacks required when equipped with %DEF items)