1. [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy
    Dismiss Notice

Boss node in rift battle

Discussion in 'General Discussion' started by Araka, Dec 18, 2018.

  1. Araka

    Araka New Member

    Joined:
    Nov 18, 2018
    Messages:
    9
    Likes Received:
    3
    Dont u guys think it is abit too much? I lost so many battles cuz of it is literally impossible for me to do it that 200%boost and the negative reflect is just too much!! Atleast make it 100% or something
     
    xcapibara likes this.
  2. xcapibara

    xcapibara Active Member

    Joined:
    Aug 8, 2018
    Messages:
    158
    Likes Received:
    86
    I agree, the 200% boost is too much.
     
  3. evilgordo

    evilgordo Member

    Joined:
    Jul 30, 2018
    Messages:
    54
    Likes Received:
    38
    Yeah, if players have equal/comparable rosters, 200% is overkill.
    Maybe have boss (& other % boost nodes) scale depending on rating/rank?
     
  4. Kokonut

    Kokonut Active Member

    Joined:
    Jan 31, 2018
    Messages:
    125
    Likes Received:
    112
    The 200% is doable, it's the debuff reflect modifier that's too much...
     
  5. fanghoul

    fanghoul Well-Known Member

    Joined:
    Mar 13, 2018
    Messages:
    461
    Likes Received:
    589
    I've got mixed feelings on this. It's pretty normal to have a daily theonite quest where you have to beat up a team with 4 times your fight score. And prize fights go up to 500% HP and damage, and some people manage that okay. But in the specific context where your opponent is also buffed with Sacrosact and Jinx it becomes really hard.

    It might be a little much to expect people to do this at the bronze/silver end of the spectrum, which might justify adding some factor that scales it. It seems like it might be tricky to do though, what with competitors not always having the same rank.

    Also I could swear the damage buff is actually much higher than listed, because I do high streak prize fights and occasional get hit, and it's not usually a "whoops, one or more your characters are now dead" situation.
     
    Araka, Zachary Baumstark and Luke like this.
  6. Luke

    Luke Well-Known Member

    Joined:
    Jun 29, 2017
    Messages:
    550
    Likes Received:
    370
    I find the 200% fine. The bouncing debuff back fine TOO. what I can’t stand is the light/dark being advantage to each other AND get debuff back on me AND boss node with more than one light/dark fighter. I know thats on purpose!
     
  7. Kokonut

    Kokonut Active Member

    Joined:
    Jan 31, 2018
    Messages:
    125
    Likes Received:
    112
    Devs said they were looking into this and might fix it
     
    Luke likes this.
  8. Luke

    Luke Well-Known Member

    Joined:
    Jun 29, 2017
    Messages:
    550
    Likes Received:
    370
    I don’t like ppl taking advantage like that. I know it’s dumb to think like that in gaming, but it’s just me.
     

Share This Page