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Almost every Peacock in PFs you come across will have either a combo of Argus Agony and Impending Doom or Good Fellows for their Blockbusters, but almost noone ever uses Lonesome Lenny.
And if you actually try it out it becomes pretty obvious why that is - while it packs a good punch, it's hard to actually properly hit something with it. Especially compared to Peacock's other BBs.
With Argus Agony you can combo it beautifully with Impending Doom and/or any of her George Specials and works at any range.
In comparison Lonesome Lenny is set up directly where Peacock stands, it isn't a guaranteed hit, it takes a long time for him to explode, in the worst case scenario you can even blow up yourself and it's harder to combo into it.
I feel there's much too many drawbacks to good ol' Lenny (i mean even self damage?) and he should be looked again to get him up to snuff compared to other BBs.
To that end i wanted to collect some ideas on how to make Lenny better overall in this thread and i'd appreciate any and all ideas you guys can come up with.
To start off, some more simply ideas from me:
Anyway, what do you guys think?
Is he fine as is and i should just git gud? Or do you have any suggestions to make him better yourself?
And if you actually try it out it becomes pretty obvious why that is - while it packs a good punch, it's hard to actually properly hit something with it. Especially compared to Peacock's other BBs.
With Argus Agony you can combo it beautifully with Impending Doom and/or any of her George Specials and works at any range.
In comparison Lonesome Lenny is set up directly where Peacock stands, it isn't a guaranteed hit, it takes a long time for him to explode, in the worst case scenario you can even blow up yourself and it's harder to combo into it.
I feel there's much too many drawbacks to good ol' Lenny (i mean even self damage?) and he should be looked again to get him up to snuff compared to other BBs.
To that end i wanted to collect some ideas on how to make Lenny better overall in this thread and i'd appreciate any and all ideas you guys can come up with.
To start off, some more simply ideas from me:
- Remove self-damage - pretty self-explanitory, since it's the only ability that can even do that and it's already hard enough to properly utilize as is
- While Lenny is being moved by attacks, it's only by the basic ground combo, dash attack and swipes, the latter two which aren't recommended to be used since you'll just knock them out of Lennys radius.
I'd suggest that Lenny also be moved by Specials and BBs, since i remember in OG SG Lenny being able to combo well with Argus for example.
Only being able to rely on the short ground combo makes it hard to keep an enemy in place long enough, since we don't have proper mixups or anything that would assure keeping tzhem there like in OG SG. - Not sure about this one, but i remember Lenny's explosion timer being shortened when he was hit, which i'm not sure is happening in mobile, that could be an option to make it easier to line up a combo with Lenny.
- Making Lennys explosion remote controlled by using trhe BB button a second time
- Add a stun to Lenny (BrolaireOfAsstora) / Add Damage on set-down + chance for Stun (Tetarti)
Anyway, what do you guys think?
Is he fine as is and i should just git gud? Or do you have any suggestions to make him better yourself?
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