• [2018/06/22]
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Other [Buff] CRIT Resistance > also reduces CRIT Damage

SvenZ

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Right now, Crit Resist is not a highly favorable stat. There are even offensive builds that strictly go CRITLESS, because of how punishing landing a critical can be vs certain characters (Dahlia, Painwheel). At the same time, the game can be quite bursty late game, which is the result of highly damaging crits. So here's my proposal to give more value to CRIT RESIST


Version 1
Decreases the chance of receiving a CRITICAL HIT and its DAMAGE.
Notes:
- If you have 40% crit resistance, and the opponent has 60% crit damage. You'll then reduce the opponent's crit damage by the same amount as your crit resist (40%). So the opponent will be left with 20% Crit damage.
- Crit damage value cannot go below 0%.
- This version may prove to be too strong and punishing, which is why I lean more towards Version 2.

Version 2
Decreases the chance of receiving a CRITICAL HIT, and reduces CRIT DAMAGE taken by half the amount of your CRITICAL RESISTANCE.

Notes:
- You have 40% Crit resistance, and the opponent has 60% Crit Damage. You'll then reduce the opponent's crit damage by half of your crit resist (20%). So the opponent will be left with 40% Crit Damage.
- Since your cap for Crit Resist is 100%, Crit Damage reduction will only ever reach 50%.
- What about odd numbers, like 11? No decimals should be present, so when the value is halved it should abide to the game's rules for float to integer conversion. I.e. 11 will be either 5 or 6, based on how the game adjusts float numbers.


Example for Version 2:
1723728546293.png

- Imagine the image above represents your character's Stats.
- You have 53% Crit Damage.
- If the opponent has 40% Crit Resist, he'll also reduce your crit damage by 20%.
- Meaning your critical hits will be hitting for only 33% bonus damage.
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Reworded things and added an example to make the change more clear.
 
Even changing "crit resist" to an all-around "reflect resist" would help. This could be useful against thorns, Don't Poke The Buer, Biofeedback, Overclocked and Feathered Edges barrier-based reflect damage, etc.
 
Even changing "crit resist" to an all-around "reflect resist" would help. This could be useful against thorns, Don't Poke The Buer, Biofeedback, Overclocked and Feathered Edges barrier-based reflect damage, etc.
I've proposed that to be part of Block Proficiency. Another highly underutilized stat in the game. You can check out the thread and calculations here:



- Updates the OP a bit. Some things got reworded and better examples have been provided. As well as covering some edge cases.
 
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I find it unnecessary to buff CRIT RESIST. It already decreases your CRIT DAMAGE this way by making you crit less and I always take this stat into account when checking opponent's moves. Also high stat offensive powerhouses doesn't need to be less useless than they are currently now. Because most of the time it is not damage you need but proper counters to opponent's strategy/team.
 
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I find it unnecessary to buff CRIT RESIST. It already decreases your CRIT DAMAGE this way by making you crit less and I always take this stat into account when checking opponent's moves. Also high stat offensive powerhouses doesn't need to be less useless than they are currently now. Because most of the time it is not damage you need but proper counters to opponent's strategy/team.
That is true. My intention was to indirectly promote characters/variants that benefit from Crit Resist, unlike characters like Dahlia and PW that benefit when the opponent crits.

However, the buff will be overwhelming however. Considering it counters two specific offense stat in the form of one, all while having higher % gain comparatively...

I'll think more on this. For now, my support on the suggestion is paused