- Joined
- Apr 10, 2024
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Right now, Crit Resist is not a highly favorable stat. There are even offensive builds that strictly go CRITLESS, because of how punishing landing a critical can be vs certain characters (Dahlia, Painwheel). At the same time, the game can be quite bursty late game, which is the result of highly damaging crits. So here's my proposal to give more value to CRIT RESIST
Notes:
- If you have 40% crit resistance, and the opponent has 60% crit damage. You'll then reduce the opponent's crit damage by the same amount as your crit resist (40%). So the opponent will be left with 20% Crit damage.
- Crit damage value cannot go below 0%.
- This version may prove to be too strong and punishing, which is why I lean more towards Version 2.
Notes:
- You have 40% Crit resistance, and the opponent has 60% Crit Damage. You'll then reduce the opponent's crit damage by half of your crit resist (20%). So the opponent will be left with 40% Crit Damage.
- Since your cap for Crit Resist is 100%, Crit Damage reduction will only ever reach 50%.
- What about odd numbers, like 11? No decimals should be present, so when the value is halved it should abide to the game's rules for float to integer conversion. I.e. 11 will be either 5 or 6, based on how the game adjusts float numbers.
Example for Version 2:
- Imagine the image above represents your character's Stats.
- You have 53% Crit Damage.
- If the opponent has 40% Crit Resist, he'll also reduce your crit damage by 20%.
- Meaning your critical hits will be hitting for only 33% bonus damage.
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Version 1 |
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Decreases the chance of receiving a CRITICAL HIT and its DAMAGE. |
- If you have 40% crit resistance, and the opponent has 60% crit damage. You'll then reduce the opponent's crit damage by the same amount as your crit resist (40%). So the opponent will be left with 20% Crit damage.
- Crit damage value cannot go below 0%.
- This version may prove to be too strong and punishing, which is why I lean more towards Version 2.
Version 2 |
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Decreases the chance of receiving a CRITICAL HIT, and reduces CRIT DAMAGE taken by half the amount of your CRITICAL RESISTANCE. |
Notes:
- You have 40% Crit resistance, and the opponent has 60% Crit Damage. You'll then reduce the opponent's crit damage by half of your crit resist (20%). So the opponent will be left with 40% Crit Damage.
- Since your cap for Crit Resist is 100%, Crit Damage reduction will only ever reach 50%.
- What about odd numbers, like 11? No decimals should be present, so when the value is halved it should abide to the game's rules for float to integer conversion. I.e. 11 will be either 5 or 6, based on how the game adjusts float numbers.
Example for Version 2:
- Imagine the image above represents your character's Stats.
- You have 53% Crit Damage.
- If the opponent has 40% Crit Resist, he'll also reduce your crit damage by 20%.
- Meaning your critical hits will be hitting for only 33% bonus damage.
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Last edited: