Nearly Departed’s sigs are interesting, but since the effects are overlapping, it feels like a waste. So here’s a suggestion!
Nearly Departed
Sig1 - Using BB at an odd combo will grant INVINCIBLE for 8 sec and RESURRECT teammates with 15% HP.
Sig2 - While INVINCIBLE, no DRAGON CHARGES are consumed. Charges that would have been consumed are converted to 5% of reserve teammate's HP.
- Combine Sig1 and Sig2 into one and added new sig2.
- Even if you try to revive, you will be defeated the moment your health drops below 50% most of the time because she is naturally silver. Removed the limit to utilize it more, but instead, reduced the amount of teammate HP when reviving.
- The new sig2 allows for stronger actions while invincible, and follows up on the HP nerf of sig1 (former sig2).
Nearly Departed

Sig1 - Using BB at an odd combo will grant INVINCIBLE for 8 sec and RESURRECT teammates with 15% HP.
Sig2 - While INVINCIBLE, no DRAGON CHARGES are consumed. Charges that would have been consumed are converted to 5% of reserve teammate's HP.
- Combine Sig1 and Sig2 into one and added new sig2.
- Even if you try to revive, you will be defeated the moment your health drops below 50% most of the time because she is naturally silver. Removed the limit to utilize it more, but instead, reduced the amount of teammate HP when reviving.
- The new sig2 allows for stronger actions while invincible, and follows up on the HP nerf of sig1 (former sig2).