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Characters Buff suggestion of Rainbow Bright

Aoskull

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- Rainbow is a poor variant. As time goes on, the number of ways to apply powerful buffs and debuffs has significantly increased, but she is unable to keep up with the changes of match environment, which makes her relatively weaker and not used a lot right now. If this situation continues, she will only become weaker and weaker.

- Here’s my buff suggestion to help her! I've made some big changes to the debuff side, and made it easier to stack regen on the buff side. Also, increased the duration by 2 sec. This allows her to handle more situations and improves her versatility a lot. If you have better ideas, feel free to comment here!

• Increased the buff/debuff duration 10 sec to 12 sec

• Changed the available buff/debuff

🔴: 2 Enrages, Quietus
🔵: Deadeye, Disable SP
🟢: 2 Regens, Disable BB
🟡: Immunity,Hex
🟣: Haste, Inverse Polarity

- Update: Delete heavy bleed, cripple and add disable sp, deadeye
 
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- Rainbow is a poor variant. As time goes on, the number of ways to apply powerful buffs and debuffs has significantly increased, but she is unable to keep up with the changes of match environment, which makes her relatively weaker and not used a lot right now. If this situation continues, she will only become weaker and weaker.

- Here’s my buff suggestion to help her! I've made some big changes to the debuff side, and made it easier to stack regen on the buff side. Also, increased the duration by 2 sec. This allows her to handle more situations and improves her versatility a lot. If you have better ideas, feel free to comment here!

• Increased the buff/debuff duration 10 sec to 12 sec

• Changed the available buff/debuff

🔴: 2 Enrages, Heavy Bleed
🔵: 2 Armors, Quietus
🟢: 2 Regens, Disable BB
🟡: Immunity,Hex
🟣: Haste, Inverse Polarity
Cripple makes more sense for Water, as its all buffs/debuffs which reduce damage you take. Not that double is used much on defense, but that does help her with Enrage based attackers.

Instead of Heavy Bleed, making it 2 stacks of Bleed might be better. An issue with the current buffs is that they're not stackable, and as such, you can miss time them and apply the same buff/debuff just as it's about to expire. That's a general issue Double has with her Transmute not being very predictable.

Double the Regen stacks instead of Heavy Regen is fine imo.

I'm against Heal Block and Inverse Polarity being part of her kit, because of her also having Bleed. They just contradict each other, making the other debuff worthless or redundant. Only 1 of the 3 should stay imo


Increased duration on the buffs/debuffs is fine. I don't have a strong opinion on this
 
Cripple makes more sense for Water, as its all buffs/debuffs which reduce damage you take. Not that double is used much on defense, but that does help her with Enrage based attackers.

Instead of Heavy Bleed, making it 2 stacks of Bleed might be better. An issue with the current buffs is that they're not stackable, and as such, you can miss time them and apply the same buff/debuff just as it's about to expire. That's a general issue Double has with her Transmute not being very predictable.

Double the Regen stacks instead of Heavy Regen is fine imo.

I'm against Heal Block and Inverse Polarity being part of her kit, because of her also having Bleed. They just contradict each other, making the other debuff worthless or redundant. Only 1 of the 3 should stay imo


Increased duration on the buffs/debuffs is fine. I don't have a strong opinion on this
- It's true that bleed and inverse polarity don't go together. I made some changes to it. Also, non-stackable debuff is not much a problem imo because they are already strong.

- Since Rainbow is an offensive variant, Cripple is not suitable for her very much. Imo it should add more to defensive variants.
 
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- Since Rainbow is an offensive variant, Cripple is not suitable for her very much. Imo it should add more to defensive variants.
In that case, I'm down for removing the Armor as well tbh, and just focus her as a straight offensive character. Making a character a jack of all trades often leads to either glaring weaknesses or being too strong.
 
In that case, I'm down for removing the Armor as well tbh, and just focus her as a straight offensive character. Making a character a jack of all trades often leads to either glaring weaknesses or being too strong.
Armor may be strong for a bruiser build, but her health is too low to be of much use, so it might be worth changing. How about deadeye, which slip through annoying buffs like water?
 
Armor may be strong for a bruiser build, but her health is too low to be of much use, so it might be worth changing. How about deadeye, which slip through annoying buffs like water?
Sounds reasonable to me. Having access to Deadeye + Quietus will make her pretty good for finishing off certain variants