- Joined
- Feb 5, 2021
- Messages
- 69
- Reaction score
- 99
- Points
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- Age
- 23
First of all I would like to thank everyone who shared their ideas and opinions about the changes I suggested on my previous post. Thanks for your contributions, you're all awesome!
Cerebella
She is supposed to be the BRUISER of this game. Stat-wise, she fits the role with the best ATK and HP ratio, but her moves are quite outdated. With nothing special going for her, she is as bad as Painwheel in terms of functionality of moves. I will attempt to take the weight off Harlequin's shoulders by trying to open up (hopefully) viable and alternative playstyles.
Also, I'd like to note that when suggesting these changes, I’m not really taking the Rift into account, as that would require focusing on very specific details that could narrow my perspective. I'm not here to overbuff her so she can do wonders in high level rifts. I’m considering only the character’s overall feel and what best fits their archetype.
I'm planning to suggest some changes for DOUBLE sometime in the future. I'm taking my time thinking about the changes though.
These conclude my suggestions for Cerebella. I'm very open to feedbacks, please comment down below your opinions and ideas. Let's brainstorm!
Cerebella
She is supposed to be the BRUISER of this game. Stat-wise, she fits the role with the best ATK and HP ratio, but her moves are quite outdated. With nothing special going for her, she is as bad as Painwheel in terms of functionality of moves. I will attempt to take the weight off Harlequin's shoulders by trying to open up (hopefully) viable and alternative playstyles.
Also, I'd like to note that when suggesting these changes, I’m not really taking the Rift into account, as that would require focusing on very specific details that could narrow my perspective. I'm not here to overbuff her so she can do wonders in high level rifts. I’m considering only the character’s overall feel and what best fits their archetype.
ICON | NAME | OLD | NEW |
---|---|---|---|
MEDICI MUSCLE | TAUNT your opponent to gain ARMOR for 10/12/15 seconds. | TAUNT your opponent to gain HEAVY REGEN for 10/12/15 seconds. | |
LOCK N' LOAD | Has a 25/50/100% increased chance to land a CRITICAL HIT. | When HIT during the cast, doubles the damage of this move once. Has a 25/50/100% increased chance to land a CRITICAL HIT. | |
CERECOPTER | 10/20% chance on HIT to inflict ARMOR BREAK for 5/7 seconds. | 15/30% chance on hit to gain ARMOR for 8/12 seconds. | |
PUMMEL HORSE | 10/20% chance on HIT to inflict BLEED for 5/7 seconds. | 20/40% chance on HIT to inflict BLEED for 5/10 seconds. | |
BUTT SLAM | Has a 25/50/100% increased chance to land a CRITICAL HIT. | Deal up to an additional 10/15/20% of the opponent's MAX HEALTH based on the combo count. | |
DIAMOND DROP | If used to defeat an opponent, gain HEAVY REGEN for 5/8/10 seconds. | A successful grab grants other BLOCKBUSTERS 10/15/20% METER. | |
DIAMOND DYNAMO | Deals 2/5/8% bonus damage per COMBO HIT. | Deals 5/7/10% bonus damage per COMBO HIT. | |
EXCELLEBELLA | 15/25% chance on HIT to STUN opponent for 4/6 seconds. | 25/35% chance on HIT to STUN opponent for 4/6 seconds. (First hit can't stun) | |
GRAB BAG | If used to defeat an opponent, gain 2 stacks of ARMOR for 10/12/15 seconds. | 15/30% chance on HIT to remove 1 BUFF from opponent and 1 DEBUFF from self. Each removal refunds 5/10% METER. | |
ULTIMATE SHOWSTOPPER | If used to defeat an opponent, gain 2 random BUFFS for 10/12/15 seconds. | Deals 50/75/100% bonus damage and inflicts HEX for 7 seconds if the enemy is below 25% HEALTH. |
I'm planning to suggest some changes for DOUBLE sometime in the future. I'm taking my time thinking about the changes though.
These conclude my suggestions for Cerebella. I'm very open to feedbacks, please comment down below your opinions and ideas. Let's brainstorm!