Uncategorized:
Beowulf:
Medici:
Big Band:
Cerebella:
Double:
Eliza:
Filia:
Painwheel:
Parasoul:
Peacock:
Valentine:
PLAYER
• NO Bronze
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
• NO Bronze
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
PLAYER
• NO Gold
• SILVER BULLET - Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
ENEMY
• SILVER BULLET - Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
• NO Gold
• SILVER BULLET - Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
ENEMY
• SILVER BULLET - Standard attacks deal no damage!
• SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
PLAYER
• Must have Valentine on your team!
• SHE LOVES ME - When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH
• SHE LOVES ME NOT - When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back
ENEMY
• NONE
• Must have Valentine on your team!
• SHE LOVES ME - When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH
• SHE LOVES ME NOT - When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back
ENEMY
• NONE
Beowulf:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
ENEMY
• Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
• NO Gold
• Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
ENEMY
• Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
PLAYER
• NO Bronze
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher
ENEMY
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher
• NO Bronze
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher
ENEMY
• BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher
Medici:
PLAYER
• NONE
ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
• TRUE STRIKE - Increases CRIT RATE by 30%
• NONE
ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
• TRUE STRIKE - Increases CRIT RATE by 30%
PLAYER
• NONE
ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
• NONE
ENEMY
• GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
PLAYER
• NONE
ENEMY
• QUIT HITTING YOURSELF - While BLOCKING, reflect 100% of all damage
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
• NONE
ENEMY
• QUIT HITTING YOURSELF - While BLOCKING, reflect 100% of all damage
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
PLAYER
• OFF-TEMPO - Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS
ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit
• OFF-TEMPO - Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS
ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit
PLAYER
• JINX - 100% bonus damage if opponent has any active DEBUFFS
ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS
• JINX - 100% bonus damage if opponent has any active DEBUFFS
ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS
PLAYER
• HEMOFILIA - Inflicted with permanent BLEED
ENEMY
• HEMOFILIA - Inflicted with permanent BLEED
• HEMOFILIA - Inflicted with permanent BLEED
ENEMY
• HEMOFILIA - Inflicted with permanent BLEED
Big Band:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
ENEMY
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
• NO Gold
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
ENEMY
• ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
PLAYER
• NO Bronze
• COMBOMANCER - 5% damage bonus per current combo hit
ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit
• NO Bronze
• COMBOMANCER - 5% damage bonus per current combo hit
ENEMY
• COMBOMANCER - 5% damage bonus per current combo hit
Cerebella:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
ENEMY
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
• NO Gold
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
ENEMY
• THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
PLAYER
• NO Bronze
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
ENEMY
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
• NO Bronze
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
ENEMY
• TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
Double:
PLAYER
• Bronze ONLY
Enemy
• None
• Bronze ONLY
Enemy
• None
PLAYER
• NO Gold
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
ENEMY
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
• NO Gold
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
ENEMY
• EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
PLAYER
• NO Bronze
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)
ENEMY
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)
• NO Bronze
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)
ENEMY
• FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)
Eliza:
PLAYER
• Bronze ONLY
ENEMY
• None
• Bronze ONLY
ENEMY
• None
PLAYER
• NO Gold
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
ENEMY
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
• NO Gold
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
ENEMY
• BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
PLAYER
• NO Bronze
• JINX - 100% bonus damage if opponent has any active DEBUFFS
ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS
• NO Bronze
• JINX - 100% bonus damage if opponent has any active DEBUFFS
ENEMY
• JINX - 100% bonus damage if opponent has any active DEBUFFS
Filia:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
ENEMY
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
• NO Gold
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
ENEMY
• INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
PLAYER
• NO Bronze
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
ENEMY
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
• NO Bronze
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
ENEMY
• LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
Painwheel:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
ENEMY
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
• NO Gold
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
ENEMY
• MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
PLAYER
• NO Bronze
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS
ENEMY
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS
• NO Bronze
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS
ENEMY
• SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS
Parasoul:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
ENEMY
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
• NO Gold
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
ENEMY
• MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
PLAYER
• NO Bronze
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
• NO Bronze
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
ENEMY
• VAMPIRE - 50% of damage inflicted is regained as HEALTH
Peacock:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
ENEMY
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
• NO Gold
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
ENEMY
• BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
PLAYER
• NO Bronze
• PERFECT BLOCK - Take no damage while blocking
ENEMY
• PERFECT BLOCK - Take no damage while blocking
• NO Bronze
• PERFECT BLOCK - Take no damage while blocking
ENEMY
• PERFECT BLOCK - Take no damage while blocking
Valentine:
PLAYER
• Bronze ONLY
ENEMY
• NONE
• Bronze ONLY
ENEMY
• NONE
PLAYER
• NO Gold
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
ENEMY
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
• NO Gold
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
ENEMY
• SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
PLAYER
• NO Bronze
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS
ENEMY
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS
• NO Bronze
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS
ENEMY
• THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS
• List is current as of 2.0.1 (AutumnRelease)
• I will keep this updated as new Prize Fights are added
• I will keep this updated as new Prize Fights are added
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