1. [2018/06/22]
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Complete List of Prize Fight Modifiers

Discussion in 'General Strategy' started by moisterrific, Jan 26, 2018.

  1. moisterrific

    moisterrific Well-Known Member

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    Uncategorized:
    PLAYER
    • NO Bronze
    • GENE THERAPY
    - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF

    ENEMY
    • GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
    PLAYER
    • NO Gold
    • SILVER BULLET
    - Standard attacks deal no damage!
    • SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    ENEMY
    • SILVER BULLET - Standard attacks deal no damage!
    • SMASH HIT - BLOCKBUSTER ATTACKS do 100% bonus damage
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%
    PLAYER
    • Must have Valentine on your team!
    • SHE LOVES ME
    - When at an ELEMENTAL ADVANTAGE, 50% of damage inflicted is regained as HEALTH
    • SHE LOVES ME NOT - When at an ELEMENTAL DISADVANTAGE, 50% of damage inflicted is reflected back

    ENEMY
    • NONE

    Beowulf:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • Constrictor
    - THROWS drain 50% meter from all opponent BLOCKBUSTERS

    ENEMY
    • Constrictor - THROWS drain 50% meter from all opponent BLOCKBUSTERS
    PLAYER
    • NO Bronze
    • BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

    ENEMY
    • BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

    Medici:
    PLAYER
    • NONE

    ENEMY
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH
    • TRUE STRIKE - Increases CRIT RATE by 30%
    PLAYER
    • NONE

    ENEMY
    • GENE THERAPY - Gain permanent REGEN and ENRAGE when inflicted with any DEBUFF
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds
    PLAYER
    • NONE

    ENEMY
    • QUIT HITTING YOURSELF - While BLOCKING, reflect 100% of all damage
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
    PLAYER
    • OFF-TEMPO - Inflicted with a random DEBUFF for 10 seconds every 5 COMBO HITS

    ENEMY
    • COMBOMANCER - 5% damage bonus per current combo hit
    PLAYER
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    ENEMY
    • JINX - 100% bonus damage if opponent has any active DEBUFFS
    PLAYER
    • HEMOFILIA - Inflicted with permanent BLEED

    ENEMY
    • HEMOFILIA - Inflicted with permanent BLEED

    Big Band:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.

    ENEMY
    • ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.
    PLAYER
    • NO Bronze
    • COMBOMANCER - 5% damage bonus per current combo hit

    ENEMY
    • COMBOMANCER - 5% damage bonus per current combo hit

    Cerebella:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster

    ENEMY
    • THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster
    PLAYER
    • NO Bronze
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    ENEMY
    • TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

    Double:
    PLAYER
    • Bronze ONLY

    Enemy
    • None
    PLAYER
    • NO Gold
    • EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START

    ENEMY
    • EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START
    PLAYER
    • NO Bronze
    • FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

    ENEMY
    • FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

    Eliza:
    PLAYER
    • Bronze ONLY

    ENEMY
    • None
    PLAYER
    • NO Gold
    • BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT

    ENEMY
    • BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT
    PLAYER
    • NO Bronze
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    ENEMY
    • JINX - 100% bonus damage if opponent has any active DEBUFFS

    Filia:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset

    ENEMY
    • INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset
    PLAYER
    • NO Bronze
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

    ENEMY
    • LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

    Painwheel:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds

    ENEMY
    • MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds
    PLAYER
    • NO Bronze
    • SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

    ENEMY
    • SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

    Parasoul:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS

    ENEMY
    • MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS
    PLAYER
    • NO Bronze
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH

    ENEMY
    • VAMPIRE - 50% of damage inflicted is regained as HEALTH

    Peacock:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking

    ENEMY
    • BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking
    PLAYER
    • NO Bronze
    • PERFECT BLOCK - Take no damage while blocking

    ENEMY
    • PERFECT BLOCK - Take no damage while blocking

    Valentine:
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE
    PLAYER
    • NO Gold
    • SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN

    ENEMY
    • SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN
    PLAYER
    • NO Bronze
    • THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

    ENEMY
    • THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

    • List is current as of 2.0.1 (AutumnRelease)
    • I will keep this updated as new Prize Fights are added
     
    #1 moisterrific, Jan 26, 2018
    Last edited: Feb 14, 2018
  2. JamJar

    JamJar New Member

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    I know its not going to be a steady figure but what kind of points should we be aiming to get into the top 10% for each tier?
     
  3. Tom Kulczewski

    Tom Kulczewski Active Member

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    When them tier lists moist
     
  4. ImaiKari

    ImaiKari Won't Bite
    Moderator

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    You could try making your own?
     
  5. ImaiKari

    ImaiKari Won't Bite
    Moderator

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    4-5 Million is usually safe enough on the character prize fights. 2 million is usually the cut off for top 100 in Medicis.
     
    JamJar likes this.
  6. Tom Kulczewski

    Tom Kulczewski Active Member

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    I enjoy reading the lists, not making them. Plus, moist's lists are almost always right.
     
    moisterrific likes this.
  7. moisterrific

    moisterrific Well-Known Member

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    Soon
     
  8. moisterrific

    moisterrific Well-Known Member

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    Updated with Valentine's Valentine's Day PF
     
    Small Band likes this.
  9. BallotBoxer

    BallotBoxer Well-Known Member

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    She's back!

    Squigly:

    NIGHT'S GHOUL (BRONZE)
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE

    NIGHT'S GHOUL (SILVER)
    PLAYER
    • NO Gold
    • MONSTER MASH
    - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

    ENEMY
    • MONSTER MASH - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

    NIGHT'S GHOUL (GOLD)
    PLAYER
    • NO Bronze
    • HUNGER PANGS
    - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS

    ENEMY
    HUNGER PANGS - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS
     
    Tom Kulczewski likes this.
  10. BallotBoxer

    BallotBoxer Well-Known Member

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    Might as well add the new PF!

    Blue elemental Prize Fight
    HIGH TIDE

    ENEMY
    PERMAFROST
    [Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack.
    When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

    - - - - - - -

    Red elemental Prize Fight
    RING OF FIRE

    ENEMY
    FLASH POINT
    [Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost.
    50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

    - - - - - - -

    Green elemental Prize Fight
    EYE OF THE STORM

    ENEMY
    GONE WITH THE WIND
    [Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT.
    Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

    - - - - - - -

    Yellow elemental Prize Fight
    A SHINING EXAMPLE

    ENEMY
    EMISSION SPECTRUM
    [Light Element Fighters]: Every 10 seconds and at the start of the match, randomly gain IMMUNITY, UNFLINCHING, FINAL STAND, or INVINCIBILITY for 10 seconds.
    25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

    - - - - - - -

    Purple elemental Prize Fight
    A SHOT IN THE DARK

    ENEMY
    NYCTOPHOBIA
    [Dark Element Fighters]: Gain HASTE for 5 seconds when HIT.
    When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.
     
    #10 BallotBoxer, Jun 30, 2018
    Last edited: Jul 28, 2018
    eray94 and Irghen like this.
  11. BallotBoxer

    BallotBoxer Well-Known Member

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    Second time around, remembered to add Ms. Fortune's PF

    A HEAD OF THE GAME (BRONZE)
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE

    A HEAD OF THE GAME (SILVER)
    PLAYER
    • NO Gold
    • NO Diamond
    • HEADS AND TAILS
    - Every 10 seconds, gain 1 stack of PRECISION.
    On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

    ENEMY
    • HEADS AND TAILS - Every 10 seconds, gain 1 stack of PRECISION.
    On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

    A HEAD OF THE GAME (GOLD)
    PLAYER
    • NO Bronze
    • CATATONIA
    - Gain 5 stacks of PRECISION for every 10% HEALTH lost.
    Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.

    ENEMY
    • CATATONIA - Gain 5 stacks of PRECISION for every 10% HEALTH lost.
    Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT.


    ----
    Silver's Heads and Tails is bonkers. A fun roller-coaster of status-enhanced craziness. Gold's Catatonia is also known as "Stun animation: the game" because you will see them often on easy fights you'll steamroll when starting a streak. Later fights, it gets quite dangerous to be careless.
     
    eray94 and Irghen like this.
  12. Liam

    Liam !Robot
    Hidden Variable Dev

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    BallotBoxer likes this.
  13. BallotBoxer

    BallotBoxer Well-Known Member

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    For the 2nd appearance of Robo-Fortune's PF, here are the details: (once I figure out how to make it appear as I'd like it to, one might see this on the wiki, eventually)

    ONES AND ZEROES (BRONZE)
    PLAYER
    • Bronze ONLY

    ENEMY
    • NONE

    ONES AND ZEROES (SILVER)
    PLAYER
    • NO Gold
    • NO Diamond
    • CTRL ALT DELETE
    - While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

    ENEMY
    • CTRL ALT DELETE - While below 25% HEALTH, gain a 10% chance to instantly defeat the opponent when your attacks are blocked.

    ONES AND ZEROES (GOLD)
    PLAYER
    • NO Bronze
    • BUBBLE SHIELD
    - Gain BARRIER for 5 seconds when KNOCKED DOWN.
    Reflect 100% of all damage taken while benefitting from BARRIER.

    ENEMY
    • BUBBLE SHIELD - Gain BARRIER for 5 seconds when KNOCKED DOWN.
    Reflect 100% of all damage taken while benefitting from BARRIER.


    ----
    The instant death of CTRL ALT DELETE makes for some terrifying (exciting) silver matches and the BUBBLE SHIELD snags and stumbles all kinds of combo muscle memory. It can be quite amusing to see the AI ignore such caution and accidentally obliterate itself with the reflected damage.

    Gold winning streaks are more abrupt (getting beyond 30 is tough) with some variants made extra lethal. For example, all Valentines, Overclocked Robo-Fortune, and Untouchable Peacock benefit greatly and should be feared.
     
    #13 BallotBoxer, Jul 24, 2019
    Last edited: Jul 29, 2019
    eray94 likes this.

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