To give hope to those waiting for balance adjustments and to remind the devs again, I summarized the conclusion of the suggestions of balance adjustment that I have posted and discussed so far. (I added leveling up changes to early suggestions.)
Because there are a lot of content, I have attached spoilers to each suggestion. Sorry.
Please devs! Help these poor fighters…
Edit: Yes! Some fighters got adjustment!
Because there are a lot of content, I have attached spoilers to each suggestion. Sorry.
Raw nerv
Sig1 - Gain permanent 2 stacks of ENRAGE and HASTE when your health drops below 25/35/50%.
Sig2 - Inflict permanent DEATH MARK and gain FINAL STAND for 15 seconds when your health drops below 15/20/25%.
Sig1 - Gain permanent 2 stacks of ENRAGE and HASTE when your health drops below 25/35/50%.
Sig2 - Inflict permanent DEATH MARK and gain FINAL STAND for 15 seconds when your health drops below 15/20/25%.
Star-Spangled
Sig1 - Inflict ARMOR BREAK and gain DEADEYE for 10/12/15 seconds each when either fighter breaks a throw.
Sig2 - 5/10/15% on hit to inflict STUN for 3 seconds while the opponent is suffering from ARMOR BREAK. Also, gain permanent ENRAGE and ARMOR while benefiting from DEADEYE.
Sig1 - Inflict ARMOR BREAK and gain DEADEYE for 10/12/15 seconds each when either fighter breaks a throw.
Sig2 - 5/10/15% on hit to inflict STUN for 3 seconds while the opponent is suffering from ARMOR BREAK. Also, gain permanent ENRAGE and ARMOR while benefiting from DEADEYE.
Ultraviolent
Sig1 - When Peacock shoots projectile, 25/35/50% chance to ignore ARMOR and gain DEADEYE for 7 seconds.
Sig2 - All projectiles Inflict 25/35/50% bonus damage against opponents with ARMOR, UNFLINCHING, EVASION, THORNS and AUTO-BLOCK.
Sig1 - When Peacock shoots projectile, 25/35/50% chance to ignore ARMOR and gain DEADEYE for 7 seconds.
Sig2 - All projectiles Inflict 25/35/50% bonus damage against opponents with ARMOR, UNFLINCHING, EVASION, THORNS and AUTO-BLOCK.
G.I.jazz
Sig1 - Once per match, Remove all DEBUFF and gain 3/4/5 stacks of PERMANENT REGEN and ARMOR when falling below 50% HEALTH. Each REGEN and ARMOR is removed each time he receives a 3-HIT COMBO.
Sig2 - Also, remove enemy BUFFS and inflicts HEX for 5/7/10 seconds. While benefiting from REGEN or ARMOR, SPECIAL COOLDOWN is reduced by 20% and gain 3% BLOCKBUSTER METER per second.
Sig1 - Once per match, Remove all DEBUFF and gain 3/4/5 stacks of PERMANENT REGEN and ARMOR when falling below 50% HEALTH. Each REGEN and ARMOR is removed each time he receives a 3-HIT COMBO.
Sig2 - Also, remove enemy BUFFS and inflicts HEX for 5/7/10 seconds. While benefiting from REGEN or ARMOR, SPECIAL COOLDOWN is reduced by 20% and gain 3% BLOCKBUSTER METER per second.
Risky Ginger
Sig1 - Inflict DEATH MARK for 10/12/15 seconds and gain ENRAGE when hit an ATTACKING opponent. 1 stack of ENRAGE is removed after each BLOCKED HIT.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BLOCKBUSTER becomes UNBLOCKABLE and reset the timer of opponent’s DEBUFF (except STUN and DOOM).
Sig1 - Inflict DEATH MARK for 10/12/15 seconds and gain ENRAGE when hit an ATTACKING opponent. 1 stack of ENRAGE is removed after each BLOCKED HIT.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BLOCKBUSTER becomes UNBLOCKABLE and reset the timer of opponent’s DEBUFF (except STUN and DOOM).
Untouchable
Sig1 - 5/10/15% when HIT to avoid all damage and gain UNFLINCHING for 6 seconds. (also applies while blocking)
Sig2 - ACCURACY increases 20/25/30% (can exceed 50%)
Sig1 - 5/10/15% when HIT to avoid all damage and gain UNFLINCHING for 6 seconds. (also applies while blocking)
Sig2 - ACCURACY increases 20/25/30% (can exceed 50%)
Princess Pride
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig 2 - Inflict 10/12/15% bonus damage for each REGEN currently applied.
Note: I increased the duration of regen ( In my original post, it was “no change”)
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig 2 - Inflict 10/12/15% bonus damage for each REGEN currently applied.
Note: I increased the duration of regen ( In my original post, it was “no change”)
Firefly
Sig1 - When BLOCKING while below 50% health, gain 5/6/8% HEALTH and BLOCKBUSTER METER per second.
Sig2 - BLOCK PROFICIENCY increases 30/40/50% while below 50% health (cannot exceed 100%)
Sig1 - When BLOCKING while below 50% health, gain 5/6/8% HEALTH and BLOCKBUSTER METER per second.
Sig2 - BLOCK PROFICIENCY increases 30/40/50% while below 50% health (cannot exceed 100%)
Idol Threat
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grants FINAL STAND and 2 stacks of ARMOR for 5/7/10 seconds.
Sig2 - Every 5/4/3 seconds, swap 1 opponent's BUFF and 1 her DEBUFF while benefiting from ARMOR.
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grants FINAL STAND and 2 stacks of ARMOR for 5/7/10 seconds.
Sig2 - Every 5/4/3 seconds, swap 1 opponent's BUFF and 1 her DEBUFF while benefiting from ARMOR.
Megalomaniac
Sig1- When Marie is alive, she gains permanent ARMOR for every 35/30/25% health lost by any teammates. 1 stack of ARMOR is removed when her opponent uses BB.
Sig2 - When Marie is active fighter and has at least 3 stacks of ARMOR, she deals damage every 15 seconds equal to 10/12/15% of opponent’s MAX HEALTH, remove all opponent’s buff and inflicts STUN for 4 seconds.
Sig1- When Marie is alive, she gains permanent ARMOR for every 35/30/25% health lost by any teammates. 1 stack of ARMOR is removed when her opponent uses BB.
Sig2 - When Marie is active fighter and has at least 3 stacks of ARMOR, she deals damage every 15 seconds equal to 10/12/15% of opponent’s MAX HEALTH, remove all opponent’s buff and inflicts STUN for 4 seconds.
Edit: Yes! Some fighters got adjustment!
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