As the end of the month approaches, it's time to share progress on my (our) current reworking suggestions!
- First, thanks to everyone who commented on my thread! I am even more motivated to make my suggestions.
Now, most of my previous suggestions were solidified, but some are still not.Here is a list of them.
You can see the previous thread of my reworking suggestions HERE
Solidified:
Untouchable, Ginger, Princess Pride, Idol Threat, Firefly, Ms,Trial, Dragon Brawler, No Egrets, Weave, Temple Tyrant, Chameleon Twist, Heavy Metal, Reimaged, Dead of Winter, Scarlet Viper, Octoplasm(New!), Eliza adjustments(New!)
Not solidified:
Heavy Handed, Megasonic, Terror Byte, Frosty, Feathered Edges
Fighters that have been changed since the last suggestion:
If you have better idea (especially for not solidified fighters) , feel free to comment here!
- First, thanks to everyone who commented on my thread! I am even more motivated to make my suggestions.
Now, most of my previous suggestions were solidified, but some are still not.Here is a list of them.
You can see the previous thread of my reworking suggestions HERE
Solidified:
Untouchable, Ginger, Princess Pride, Idol Threat, Firefly, Ms,Trial, Dragon Brawler, No Egrets, Weave, Temple Tyrant, Chameleon Twist, Heavy Metal, Reimaged, Dead of Winter, Scarlet Viper, Octoplasm(New!), Eliza adjustments(New!)
Not solidified:
Heavy Handed, Megasonic, Terror Byte, Frosty, Feathered Edges
Fighters that have been changed since the last suggestion:
Firefly
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15%. Gain ENRAGE for 10 seconds every second while BLOCKING.
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15%. Gain ENRAGE for 10 seconds every second while BLOCKING.
No Egrets
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, 25/35/50% chance on hit to inflict SLIME for 8 seconds.
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, 25/35/50% chance on hit to inflict SLIME for 8 seconds.
Dead of Winter
Sig1 - After being dead for 30/25/20 seconds, RESURRECT with 25% health and gain 3/4/5 stacks of permanent ARMOR. ARMOR will removed each time she suffered from 5-hit combo.
Sig2 - While benefiting from ARMOR, gain MIASMA for 5/10/15 seconds each time she suffered from 5-hit combo.
Sig1 - After being dead for 30/25/20 seconds, RESURRECT with 25% health and gain 3/4/5 stacks of permanent ARMOR. ARMOR will removed each time she suffered from 5-hit combo.
Sig2 - While benefiting from ARMOR, gain MIASMA for 5/10/15 seconds each time she suffered from 5-hit combo.
Octoplasm
Sig1 - Gain 3/4/5% MORTUARY CHARGE every time any teammates inflict DEBUFF. Also, the DEBUFF duration of opponents will increase by 3 seconds.
Sig2 - When using MORTUARY CHARGE, Remove opponent BUFF, immediately heal 10/15/20% of all teammate’s health and grant them MIASMA for 35 seconds. WATER teammates additionally gain ARMOR
Sig1 - Gain 3/4/5% MORTUARY CHARGE every time any teammates inflict DEBUFF. Also, the DEBUFF duration of opponents will increase by 3 seconds.
Sig2 - When using MORTUARY CHARGE, Remove opponent BUFF, immediately heal 10/15/20% of all teammate’s health and grant them MIASMA for 35 seconds. WATER teammates additionally gain ARMOR
Chaos Banish
Remove buff and inflict HEAL BLOCK for 5/7/10 seconds (not effective against blocking)
Upper Khat
25/30/35% to inflict STUN for 4 seconds on hit
Weight of Anubis
Increase basic CT to 30 seconds
Blood Oath
When defeating an Opponent, heal 20/30% health
Remove buff and inflict HEAL BLOCK for 5/7/10 seconds (not effective against blocking)
Upper Khat
25/30/35% to inflict STUN for 4 seconds on hit
Weight of Anubis
Increase basic CT to 30 seconds
Blood Oath
When defeating an Opponent, heal 20/30% health
If you have better idea (especially for not solidified fighters) , feel free to comment here!
Last edited: