- Joined
- Apr 10, 2024
- Messages
- 288
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- 154
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- 43
OLD | NEW | |
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Signature Ability 1 | Once per match when RELOADING with no SHOTS remaining, gain 6 LIGHTNING SHOTS and inflict DOOM for 30/25/20 seconds. DOOM is removed if Black Dahlia TAGS OUT or is defeated. | Once per match when RELOADING with no SHOTS remaining, gain HASTE for 10 seconds and inflict DOOM for 30/25/20 seconds. DOOM is removed if Black Dahlia TAGS OUT or is defeated. |
Signature Ability 2 | LIGHTNING SHOTS deal 100% bonus damage and cause the opponent to lose 5/10/15% BLOCKBUSTER METER on HIT (also applies on blocked hits). | Gain 6 LIGHTNING SHOTS when RELOADING and benefiting from HASTE. LIGHTNING SHOTS cause the opponent to lose 5/10/15% BLOCKBUSTER METER on HIT (also applies on blocked hits). |
- The idea is to allow Dame Slayer to access 6 Lightning Shots at more opportunities, instead of the one and done case she is now.
- The current version contradicts itself quite hard. Lightning Shots provides a damage spike, while the Doom a kill condition, making their pairing rather redundant. With this change Lightning Shots are used predominantly for their CC capabilities and BB reduction.
- Right now, if Dahlia gets interrupted while reloading, she will trigger the Doom, but WON'T gain the 6 lightning shots, even after reloading afterwards. This will resolve that.
- This will highly benefit assist characters that provide HASTE. Sketchy and Martial Outlaw for example. Both synergize well in general with Dame Slayer's toolkit.
- Bonus damage on Lightning Shots has been removed due to the much improved consistency of accessing them. She already benefits a lot from her Metal Breakdown marquee, which makes up for damage.
- On defense Dame Slayer will be more useful, as she can consistently gain 6 Lightning Shots thanks to her No Time to Die marquee. Meaning both Marquees synergize quite well with her now
Changelog
Pre 20th of November 2024 version | ||||
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Reasons for the change: 1. Lets you play around with 6 lightning shots more often, which is the key thing that makes this variant fun. 2. Grants better control on when to inflict DOOM. 3. This will make Dame Slayer more consistent. She is currently a one and done variant with nothing much to show for after using her old ability once. 4. Right now granting both DOOM and 6 Lightning Shots is quite contradictive. The lightning shots provide you with a great damage spike vs an enemy that will die regardless. They need to be separately accessed effects. 5. This palette deserves more love, given the reference and requirements to unlock it in 2nd Encore. Yes, 2 different games, but still, it's quite sad to see such a cool variant being her weakest. Balance Adjustment Notes: 1. Combined with her Marquee Metal Breakdown, she can dish out some pretty decent damage and apply very consistent Armor Break. Because of that, the bonus damage from Lightning Shots has been reduced from 100% to 50%. 2. Similarly, since you can now access 6 Lightning Shots more than once, their BB reduction effect has taken a hit, as to not make it too oppressive. Reduced from 15% to 10%. 3. The AI may struggle with doing 4 consecutive reloads, which is why this will be a significant nerf to Dame Slayer on defense (unless her AI specifically gets adjusted). I think that's completely fine, considering she's not a very good defender to begin with. 4. You can no longer apply an "on opponent tag-in instant DOOM", like you can now. I believe this is a fair trade-off considering the much better control on when you can apply it. |
- Lightning shot Block Buster reduction reduced from 5/10/15% on HIT. to 5/7/10% - 6 Lightning Shots are now only gained if the last shot from the barrel was a Standard Shot. This means that you can't have permanent Lightning Shots up. Only every other empty reload will provide you with 6 shots. - Doom is now only applied if the 4 consecutive reloads are done while facing the same opponent. If the opponent changes, the reload requirement will be reset. - The reload does no longer have to be with 6 shots remaining. Meaning, a reload while having 0 shots or 4 shots will count towards the SA2 trigger. HOWEVER, shooting will reset the counter. This change just makes SA1 and SA2 work together, instead of against each other. |
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SA1 Proposal changed: Old On RELOAD with no SHOTS remaining, gain 6 LIGHTNING SHOTS. Lightning shots deal 25/50/75% bonus damage. NewLIGHTNING SHOTS deal 20/35/50% bonus damage and reduce opponent BLOCKBUSTER METER by 5/10/15% on HIT. On RELOAD with no SHOTS remaining, gain 6 LIGHTNING SHOTS. |
15/May/2024 | ||||
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SA2 Proposal changed: Old
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