Eliza's 5 cost block buster "Khepri Sun" tends to whiff the last hit of the combo. Not only do you miss majority of the damage dealt (as the last tick does a huge chunk) the game is programmed so that the Blockbuster animation keeps going until the very last tick. So what ends up happening is a character that has been dealt over it's maximum health lives, because the last tick of damage didn't go off. The game bugs out because the character isn't thought of as dead until that finishing tick. Because the finishing tick is never reached, the game doesn't recognize the dead character.
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