• [2018/06/22]
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Other Fighter order suggestion

Joined
Aug 12, 2019
Messages
96
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Age
23
Problem:

Screenshot_20191020-215527.png

This is how team comps look like before choosing an opponent team in a prize fight, both your team and your opponents's are facing to the right.

But:

Webp.net-resizeimage.png

Your team's order flips and the opponent's (tho it doesn't flip) looks kind of weird now that the way they are facing has flipped.

Screenshot_20191020-215549.png

Same flip happens when editing your team.

And:

Screenshot_20191020-215620.png

I know you can just check the number behind every fighter (of your team) to know which order they are in, but i think there could be a more intuitive way to know which fighter is first, second, or third, even when watching an opponent's team.

My suggestion is:

If:

20191020_230951.png

Then:

Screenshot_20191020-215527_3.png
(Edited)

Instead of:

Screenshot_20191020-215527.png
(Original)

And, if:

20191020_231001.png

Then:

Screenshot_20191020-215527_2.png
(Edited)

Instead of:

Screenshot_20191020-215527_4.png
(Original)

--------

What i propose with this is that the player's team is facing right, as that's the direction one is accustomed to face (while in a fight or making the team), with the first fighter being the first shown from right to left; while an opponent's team would face left, with their first fighter being first from left to right.

You could also apply this to nodes from story node or rift (i know the fighter above is always first on nodes, but it can get confusing when there are only two opponent fighters)

The idea is basically:
-Your team faces right, fighter order is from right to left
-Opponent teams face left, fighter order is from left to right.

This seems just a lot more intuitive to me, and could help prevent players from misplacing their fighters (i came up with this idea right after fighting a team that had in first a surgeon general.... and in last a bio-exorcist......).

So, um.. what do you think about all this?
 
Last edited:
This has been on our list to look at for a long time, but unfortunately we haven't had time to dig into it just yet. We'll likely do a pass on all of this stuff soon. Thanks for the feedback!