• [2018/06/22]
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Characters Filia - Parasite Weave [Making her STUN more consistent]

SvenZ

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Everybody is well aware that Weave is currently quite weak due to the following reasons:
- Signature Ability 1's STUN is wasted, as it's generally applied at the start of the combo. Meaning, that by the time the combo ends, the stun duration is over. Dropping your combo for a reset when you get a stun is not really optimal and is not fun gameplay.

- Signature Ability 2's effect can be activated under very tight conditions and is considerably weaker compared to even her Bronze counterparts.

NEW Signature Ability 1
Ending a combo inflicts SLOW for 10 seconds and also STUN for 3/4/5 seconds if it's a CRITICAL HIT.​
Reasons for the Change:
1. By having the SLOW/STUN be applied at the end of the combo, we can ensure that no stun time is wasted if it were to proc within the combo itself, like how it is in the current version.
2. The variant will be smoother to play, as her procs will be more predictable.
3. The devs can most definitely implement this! Fukua already uses a mechanic which tracks critical strike on final hit.​

NEW Signature Ability 2
25/30/35% chance on HIT to gain ENRAGE for 10 seconds if the opponent is STUNNED.​
Reasons for the Change:
1. Thematically, Enrage fits her very well due to being a fire element fighter. P. Weave doesn't have the highest damage among Filias, so it'll be a decent boost to her.
2. Since the stun is applied at the end of a combo, knockback/up + wake up have to be taken into account. As such the proc chance needs to be massively increased. This is also necessary, since the downtime to re-active this effect is rather large, and leaving it with a small proc-chance will make SA2 pretty weak otherwise.
3. The only other Filia variants that can gain Enrage are Windswept and Djinn Frizz to some degree. Here however, Enrage is the main focus.


Changelog
Pre 13th of November 2024
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28th May 2024
Signature Ability 2
Old Proposal - Gain 1/2/3% HEALTH per second while near an opponent and benefiting from Enrage.
New Proposal - While benefiting from ENRAGE, using a BLOCKBUSTER will inflict the enemy with REVERSE POLARITY for 5/7/10 seconds.
 
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Not the most original idea, I know. But, barely any Filia gains Enrage. A lot may look at the health regen and say it's wasted because of her Leech marquee. Albeit true, this does give you an option of going for "The First Cut" instead
 
I agree with the fact that Parasite is weak and changes need to be made, but in this case, other characters also need to be changed, there are many weak ones. The version with replenishing health while being close to the enemy, I think, is unlikely to be implemented, because Filia can already replenish her health when she strikes. Your option reminds me of the abilities of the Red Rider; this moment was quite well implemented for the Red Rider, but I don’t know about the Parasite.​
 
I agree with the fact that Parasite is weak and changes need to be made, but in this case, other characters also need to be changed, there are many weak ones. The version with replenishing health while being close to the enemy, I think, is unlikely to be implemented, because Filia can already replenish her health when she strikes. Your option reminds me of the abilities of the Red Rider; this moment was quite well implemented for the Red Rider, but I don’t know about the Parasite.​
She can only replenish her health if she chooses the Leech marquee. The SA regen gives you the option to pick her 2nd Marquee as you already have health recovery covered.
 
She can only replenish her health if she chooses the Leech marquee. The SA regen gives you the option to pick her 2nd Marquee as you already have health recovery covered.
I've been playing for more than one year and I often take the Diamond 1 title, obviously I know it all. Developers rarely change character abilities; they mostly fix bugs if they arise, of course.
 
I've been playing for more than one year and I often take the Diamond 1 title, obviously I know it all. Developers rarely change character abilities; they mostly fix bugs if they arise, of course.
I'm not saying you don't, but it's only 1 instance where Filia(as a whole) gets a source of healing. If we go by that logic, every single Filia with SAs that apply Bleed would need to be remade, since the majority of her abilities apply Bleed already. After her rework, her Marquee 2 did suffer, but it's not out of the question that it may receive a buff in the future, or Marquee 1 getting a nerf.

A lot of characters already have multiple sources from which they can access a specific modifier or effect, so I see it reasonable for Weave to have another source of healing. Marquee 1 is the better one, but you still have the option not to go for it, thus the healing aspect is not a guaranteed part of her kit
 
A lot of characters already have multiple sources from which they can access a specific modifier or effect, so I see it reasonable for Weave to have another source of healing. Marquee 1 is the better one, but you still have the option not to go for it, thus the healing aspect is not a guaranteed part of her kit
Well, I wish this would happen and the developers would actually think about it, I would love to play as her, but she's really weak.
 
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Well, I wish this would happen and the developers would actually think about it, I would love to play as her, but she's really weak.
Same. It's even sadder that she's a pf reward 😔
 
Hey, hope you are doing well.

It's good to see Parasite Weave getting some needed love. Here is my two cents about the changes:

SA1:
These changes make her more predictable and more efficient only when she has a decent build and a suitable matchup for her. These changes unfortunately guts her practicality quite a bit. Currently you don't really mind having no crit rate or accuracy on her as you can activate SA1 multiple times with ease, but with these changes those stats will be pretty much mandatory if you want to be able to use her reliably. Even when you have max Crit Rate and max Accuracy, Crit Resist can still be a problem for her.

SA2:
Pretty high proc chances for someone like Filia but sure. Gives her a significant damage boost overall, sounds good to me.


Overall these changes might not effect her that positively. SA1 requires Filia to have good stats, so you probably won't be able to utilize her until late game, as she won't be a priority with this kit. And even if you give her a decent build in the late game, defenders at that stage might have Crit Resist in their builds which can make her a bit dicey to use.
 
If you've been following my previous threads of reworking suggestions, you may know that but here’s my idea.

Parasite Weave 🔴
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.

Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
 
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Hey, hope you are doing well.

It's good to see Parasite Weave getting some needed love. Here is my two cents about the changes:

SA1:
These changes make her more predictable and more efficient only when she has a decent build and a suitable matchup for her. These changes unfortunately guts her practicality quite a bit. Currently you don't really mind having no crit rate or accuracy on her as you can activate SA1 multiple times with ease, but with these changes those stats will be pretty much mandatory if you want to be able to use her reliably. Even when you have max Crit Rate and max Accuracy, Crit Resist can still be a problem for her.
Thank you for the feedback!

I both agree and disagree here. For one yes, it will require more stat investment, however the fact you have no control over the stun, makes the current iteration very bad. It's more often than not, wasted during the combo itself, and you don't get the opportunity to utilize it. I intentionally focused on her gaining Enrage with SA2, as to emphasize players to focus more on a Crit build, and not lose on damage because of it.

If the opponent doesn't have immunity or any form of buff clear, this creates more or less a guaranteed opener for you every other combo.

SA2:
Pretty high proc chances for someone like Filia but sure. Gives her a significant damage boost overall, sounds good to me.
SA2 proc chance is high because you get a very brief window where you can hit the opponent during stunned state.

Overall these changes might not effect her that positively. SA1 requires Filia to have good stats, so you probably won't be able to utilize her until late game, as she won't be a priority with this kit. And even if you give her a decent build in the late game, defenders at that stage might have Crit Resist in their builds which can make her a bit dicey to use.
I think that's fine. It's a pretty strong effect, even more so on defense if you think about it. Offense character don't really pick up Crit Resist, so a Parasite Weave defender can end up snagging an easy 2nd combo on you if she gets the opening.

As mentioned in the notes however, some of that stun time will be lost during knockback/up + recovery. So maybe increasing the duration a bit would assist in that. That will also increase the effective downtime of the effect
 
@Kheul after some thinking, I think you're right. It won't be as smooth as I envision it, because apart from the Crit Proc being necessary, the SLOW will also have to be taken into the stun proc equation. I made the following change:

NEW Signature Ability 1​
Ending a combo inflicts SLOW for 10 seconds and also STUN for 3/4/5 seconds if it's a CRITICAL HIT.​

- Now Slow is always applied, regardless if the last hit was a Critical strike or not. Only the Stun is now applied if the last hit was a Crit.
- You'll still have to invest in Crit stats, however due to both debuffs not having a dependency on each other, the overall frequency of getting the Stun will be higher.
- Stun duration is also increased further, to compliment its impact. Also gives more opportunity to benefit from SA2 that way.
 
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NEW Signature Ability 1​
Ending a combo inflicts SLOW for 10 seconds and also STUN for 3/4/5 seconds if it's a CRITICAL HIT.​
Wow, this is a huge upgrade for Parasite Weave. You can pretty much stun-lock the opponent with this if the situation is right. This would make me build an unique moveset just for her, I like it.

Also I forgot her "DRILLATIONSHIP" move which guarantees her to critically hit without any crit investment (only when maxed tho which is still pricey). That said due to how stun works you can only use every Drillationship once in a combo, or you can build full crit rate to apply STUN more freely. Accuracy and Resistance are still thing but its only natural after all.

I'm not going to call this "stun-lock" OP as it requires investment and any Eliza can reproduce a similar stun-lock which is not nerfed after all these years. Really nice rework.
 
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