Right now both of her Marquee abilities require that Painwheel let's herself be hit. This may be useful when you use her on your Defense team, but if she's being played actively, getting hit is definitely the last thing you want to happen as Painwheel. Against enemies of the same level or above, getting caught in an enemy combo as Painwheel will most certainly leave you either dead or very close to it. Instead of both Marquee abilities being built around being hit, one of them should be removed and switched with an ability more suited to offense. Maybe we can use this thread to collect some rework ideas for the devs, should they be willing to change this Here's some suggestions: Painwheel gains enrage for X seconds for every 10 combohits Painwheel has an X% chance to apply bleed for X seconds Painwheel gains Enrage for X seconds when blocking an attack This is just some spitballing, but i really just hope we can get an alternative to the current options. Having wasted 100 theonite to try out the enrage marquee to see if that's better only to be disappointed hasn't made me any more excited bout Painwheels Marquees.