- Joined
- Jul 30, 2017
- Messages
- 1
- Reaction score
- 0
- Points
- 1
- Age
- 28
(Excuse me for typos or strange grammar errors, I'm typing from my phone) I don't understand why you guys play this game stoll. It was fun at first and looked just like real Skullgirls, but this mobile version is an actual joke. Just by playing this game for a little over a month I've discovered way too many issues to be acceptable in a game with a annoying pay to play time lock feature. I'll just start by listing off a few bugs I've discovered and issues I have with the game. -Crouching as Cerebella against a Parasoul or Valentine while near the right wall will force the CPU to block as soon as it gets up, but it will drop its block and try to dash attack in right as Cerebella's crouch ends and her fist hitbox comes out, resulting in an infinite that the CPU can't break out of. Fudging up the timing and not being in the correct position will make this not work. -Peacock's Hole Idea is beyond busted, and when used while the CPU is still in hitlag will force the bot to use it's crouch attack as soon as it gets out of hitlag and stands up, even if you are still invulnerable. This literally means that if you can use Hole Idea once, you can win a fight without any risk. -Eliza is too soft and does not enough damage to carry enough weight on a team, and Sekhmet can't do enough to justify this trash-fire character being in the game. -Story Mode doesn't have any real story besides "Uh oh the Medici's are back at their evil shenanigans! Let's stop them!", not at all like the real Skullgirls fully fleshed out story mode. Overlooking all of these issues, the game just feels like an annoying cash grab instead of just a "Skullgirls light". I especially hate the energy systen where you need to pay ACTUAL MONEY to buy theonite to regenerate energy. You need to pay money to PLAY THE GAME. It feels like you're at an arcade. There isn't any real sense of accomplishment in the game because you can just cheese every win by abusing bugs, and the lack of an real player vs player online experience takes even more meaning from this game. It feels like I'm playing a demo rather than a fully developed game.