- Joined
- May 26, 2017
- Messages
- 63
- Reaction score
- 31
- Points
- 18
- Age
- 29
EDIT: I only started playing a bit after the hard launch. I never participated in any beta version.
Now that I have 3 gold characters and can get high streaks, it feels like I beat the progression system already. The only thing I have problems with now are unflinching enemies at the end of Daily Events, which are really repetitive (so, I rarely sustain enough interest to get to the end of them anyway).
I don't have any proposed solutions. I know the game is in a nascent state. But I find it really hard to care about ranking in Prize Events now that I have enough great golds to make a team. The golds perform well enough already without heavy skill node investment. I'm almost done with the Story. I don't gain gold fast enough to look forward to frequently upgrading my golds.
Anduh, it seems like most of the signature abilities on golds aren't about synergy, so making teams centered around projectiles, throws, specials, meter, etc. requires grinding bronzes and silvers in a way that feels pointless and unnecessary as of now. Which limits the amount of grinding I want to do.
(and to be clear, I really, REALLY like the combat)
If I had to give snappy, concrete feedback, I'd say the game lacks a mode meant to generate perpetual interest. Usually, these only exist in mobile games along with harder to get the highest rarity characters, a broader range in character rarity, etc.
And I doubt direct PvP is an option, so... considering it's a mobile game with daily missions and all the trappings, it feels very not-perpetual compared to its peers.
Now that I have 3 gold characters and can get high streaks, it feels like I beat the progression system already. The only thing I have problems with now are unflinching enemies at the end of Daily Events, which are really repetitive (so, I rarely sustain enough interest to get to the end of them anyway).
I don't have any proposed solutions. I know the game is in a nascent state. But I find it really hard to care about ranking in Prize Events now that I have enough great golds to make a team. The golds perform well enough already without heavy skill node investment. I'm almost done with the Story. I don't gain gold fast enough to look forward to frequently upgrading my golds.
Anduh, it seems like most of the signature abilities on golds aren't about synergy, so making teams centered around projectiles, throws, specials, meter, etc. requires grinding bronzes and silvers in a way that feels pointless and unnecessary as of now. Which limits the amount of grinding I want to do.
(and to be clear, I really, REALLY like the combat)
If I had to give snappy, concrete feedback, I'd say the game lacks a mode meant to generate perpetual interest. Usually, these only exist in mobile games along with harder to get the highest rarity characters, a broader range in character rarity, etc.
And I doubt direct PvP is an option, so... considering it's a mobile game with daily missions and all the trappings, it feels very not-perpetual compared to its peers.
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